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Add z-index management to HUD
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parent
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commit
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10 changed files with 57 additions and 7 deletions
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@ -2650,6 +2650,7 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
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e->offset = *event->hudadd.offset;
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e->world_pos = *event->hudadd.world_pos;
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e->size = *event->hudadd.size;
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e->z_index = event->hudadd.z_index;
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hud_server_to_client[server_id] = player->addHud(e);
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delete event->hudadd.pos;
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@ -2728,6 +2729,10 @@ void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *ca
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case HUD_STAT_SIZE:
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e->size = *event->hudchange.v2s32data;
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break;
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case HUD_STAT_Z_INDEX:
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e->z_index = event->hudchange.data;
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break;
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}
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delete event->hudchange.v3fdata;
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