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Add z-index management to HUD
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10 changed files with 57 additions and 7 deletions
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@ -1260,6 +1260,11 @@ precisely positioned items in the HUD.
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**Note**: `offset` _will_ adapt to screen DPI as well as user defined scaling
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factor!
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The `z_index` field specifies the order of HUD elements from back to front.
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Lower z-index elements are displayed behind higher z-index elements. Elements
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with same z-index are displayed in an arbitrary order. Default 0.
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Supports negative values.
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Below are the specific uses for fields in each type; fields not listed for that
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type are ignored.
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@ -7322,6 +7327,9 @@ Used by `Player:hud_add`. Returned by `Player:hud_get`.
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size = { x=100, y=100 },
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-- Size of element in pixels
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z_index = 0,
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-- Z index : lower z-index HUDs are displayed behind higher z-index HUDs
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}
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Particle definition
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