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Implement adding velocity to player from Lua

The intended usecase is knockback, but there's potential for more.
This commit is contained in:
sfan5 2019-07-16 14:00:42 +02:00
parent b19400aa74
commit cf64054390
14 changed files with 105 additions and 2 deletions

View file

@ -1958,6 +1958,13 @@ void Server::SendCSMRestrictionFlags(session_t peer_id)
Send(&pkt);
}
void Server::SendPlayerSpeed(session_t peer_id, const v3f &added_vel)
{
NetworkPacket pkt(TOCLIENT_PLAYER_SPEED, 0, peer_id);
pkt << added_vel;
Send(&pkt);
}
s32 Server::playSound(const SimpleSoundSpec &spec,
const ServerSoundParams &params)
{