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Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
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parent
b19400aa74
commit
cf64054390
14 changed files with 105 additions and 2 deletions
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@ -1092,6 +1092,27 @@ int ObjectRef::l_get_player_velocity(lua_State *L)
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return 1;
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}
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// add_player_velocity(self, {x=num, y=num, z=num})
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int ObjectRef::l_add_player_velocity(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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v3f vel = checkFloatPos(L, 2);
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RemotePlayer *player = getplayer(ref);
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PlayerSAO *co = getplayersao(ref);
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if (!player || !co)
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return 0;
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session_t peer_id = player->getPeerId();
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if (peer_id == PEER_ID_INEXISTENT)
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return 0;
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// Do it
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co->setMaxSpeedOverride(vel);
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getServer(L)->SendPlayerSpeed(peer_id, vel);
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return 0;
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}
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// get_look_dir(self)
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int ObjectRef::l_get_look_dir(lua_State *L)
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{
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@ -1931,6 +1952,7 @@ luaL_Reg ObjectRef::methods[] = {
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luamethod(ObjectRef, is_player_connected),
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luamethod(ObjectRef, get_player_name),
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luamethod(ObjectRef, get_player_velocity),
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luamethod(ObjectRef, add_player_velocity),
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luamethod(ObjectRef, get_look_dir),
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luamethod(ObjectRef, get_look_pitch),
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luamethod(ObjectRef, get_look_yaw),
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