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Fix various variables passed by copy instead of const ref (#5610)

Pointed by cppcheck
This commit is contained in:
Loïc Blot 2017-04-19 00:36:30 +02:00 committed by GitHub
parent 5f2af7c4e8
commit cf37a55690
14 changed files with 31 additions and 29 deletions

View file

@ -360,7 +360,7 @@ public:
/*
savedir: directory to which map data should be saved
*/
ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge);
~ServerMap();
s32 mapType() const
@ -422,16 +422,14 @@ public:
// returns something like "map/sectors/xxxxxxxx"
std::string getSectorDir(v2s16 pos, int layout = 2);
// dirname: final directory name
v2s16 getSectorPos(std::string dirname);
v3s16 getBlockPos(std::string sectordir, std::string blockfile);
v2s16 getSectorPos(const std::string &dirname);
v3s16 getBlockPos(const std::string &sectordir, const std::string &blockfile);
static std::string getBlockFilename(v3s16 p);
/*
Database functions
*/
static Database *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
// Verify we can read/write to the database
void verifyDatabase();
// Returns true if the database file does not exist
bool loadFromFolders();