mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
parent
7053348e31
commit
cf074dd271
6 changed files with 178 additions and 61 deletions
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@ -122,6 +122,12 @@ namespace {
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}
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}
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void CachedMeshBuffer::drop()
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{
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for (auto *it : buf)
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it->drop();
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}
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/*
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ClientMap
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*/
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@ -191,6 +197,9 @@ void ClientMap::onSettingChanged(std::string_view name, bool all)
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ClientMap::~ClientMap()
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{
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g_settings->deregisterAllChangedCallbacks(this);
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for (auto &it : m_dynamic_buffers)
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it.second.drop();
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}
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void ClientMap::updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset, video::SColor light_color)
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@ -788,27 +797,24 @@ void MeshBufListMaps::addFromBlock(v3s16 block_pos, MapBlockMesh *block_mesh,
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* @param src buffer list
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* @param dst draw order
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* @param get_world_pos returns translation for a buffer
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* @param buffer_trash output container for temporary mesh buffers
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* @param dynamic_buffers cache structure for merged buffers
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* @return number of buffers that were merged
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*/
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template <typename F, typename C>
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template <typename F>
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static u32 transformBuffersToDrawOrder(
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const MeshBufListMaps::MeshBufList &src, DrawDescriptorList &draw_order,
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F get_world_pos, C &buffer_trash)
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F get_world_pos, CachedMeshBuffers &dynamic_buffers)
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{
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/**
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* This is a tradeoff between time spent merging buffers and time spent
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* due to excess drawcalls.
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* Testing has shown that the ideal value is in the low hundreds, as extra
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* CPU work quickly eats up the benefits.
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* CPU work quickly eats up the benefits (though alleviated by a cache).
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* In MTG landscape scenes this was found to save around 20-40% of drawcalls.
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*
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* NOTE: if you attempt to test this with quicktune, it won't give you valid
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* results since HW buffers stick around and Irrlicht handles large amounts
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* inefficiently.
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*
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* TODO: as a next step we should cache merged meshes, so they do not need
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* to be re-built *and* can be kept in GPU memory.
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*/
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const u32 target_min_vertices = g_settings->getU32("mesh_buffer_min_vertices");
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@ -826,23 +832,8 @@ static u32 transformBuffersToDrawOrder(
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}
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}
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scene::SMeshBuffer *tmp = nullptr;
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const auto &finish_buf = [&] () {
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if (tmp) {
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draw_order.emplace_back(v3f(0), tmp);
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total_vtx = subtract_or_zero(total_vtx, tmp->getVertexCount());
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total_idx = subtract_or_zero(total_idx, tmp->getIndexCount());
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// Upload buffer here explicitly to give the driver some
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// extra time to get it ready before drawing.
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tmp->setHardwareMappingHint(scene::EHM_STREAM);
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driver->updateHardwareBuffer(tmp->getVertexBuffer());
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driver->updateHardwareBuffer(tmp->getIndexBuffer());
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}
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tmp = nullptr;
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};
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// iterate in reverse to get closest blocks first
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std::vector<std::pair<v3f, scene::IMeshBuffer*>> to_merge;
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for (auto it = src.rbegin(); it != src.rend(); ++it) {
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v3f translate = get_world_pos(it->first);
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auto *buf = it->second;
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@ -850,25 +841,82 @@ static u32 transformBuffersToDrawOrder(
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draw_order.emplace_back(translate, buf);
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continue;
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}
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bool new_buffer = false;
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if (!tmp)
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new_buffer = true;
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else if (tmp->getVertexCount() + buf->getVertexCount() > U16_MAX)
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new_buffer = true;
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if (new_buffer) {
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finish_buf();
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tmp = new scene::SMeshBuffer();
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buffer_trash.push_back(tmp);
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assert(tmp->getPrimitiveType() == buf->getPrimitiveType());
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tmp->Material = buf->getMaterial();
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// preallocate
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tmp->Vertices->Data.reserve(total_vtx);
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tmp->Indices->Data.reserve(total_idx);
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}
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appendToMeshBuffer(tmp, buf, translate);
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to_merge.emplace_back(translate, buf);
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}
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/*
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* Tracking buffers, their contents and modifications would be quite complicated
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* so we opt for something simple here: We identify buffers by their location
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* in memory.
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* This imposes the following assumptions:
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* - buffers don't move in memory
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* - vertex and index data is immutable
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* - we know when to invalidate (invalidateMapBlockMesh does this)
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*/
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std::sort(to_merge.begin(), to_merge.end(), [] (const auto &l, const auto &r) {
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return static_cast<void*>(l.second) < static_cast<void*>(r.second);
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});
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// cache key is a string of sorted raw pointers
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std::string key;
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key.reserve(sizeof(void*) * to_merge.size());
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for (auto &it : to_merge)
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key.append(reinterpret_cast<const char*>(&it.second), sizeof(void*));
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// try to take from cache
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auto it2 = dynamic_buffers.find(key);
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if (it2 != dynamic_buffers.end()) {
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g_profiler->avg("CM::transformBuffersToDO: cache hit rate", 1);
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const auto &use_mat = to_merge.front().second->getMaterial();
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for (auto *buf : it2->second.buf) {
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// material is not part of the cache key, so make sure it still matches
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buf->getMaterial() = use_mat;
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draw_order.emplace_back(v3f(0), buf);
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}
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it2->second.age = 0;
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} else if (!key.empty()) {
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g_profiler->avg("CM::transformBuffersToDO: cache hit rate", 0);
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// merge and save to cache
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auto &put_buffers = dynamic_buffers[key];
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scene::SMeshBuffer *tmp = nullptr;
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const auto &finish_buf = [&] () {
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if (tmp) {
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draw_order.emplace_back(v3f(0), tmp);
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total_vtx = subtract_or_zero(total_vtx, tmp->getVertexCount());
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total_idx = subtract_or_zero(total_idx, tmp->getIndexCount());
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// Upload buffer here explicitly to give the driver some
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// extra time to get it ready before drawing.
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tmp->setHardwareMappingHint(scene::EHM_STREAM);
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driver->updateHardwareBuffer(tmp->getVertexBuffer());
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driver->updateHardwareBuffer(tmp->getIndexBuffer());
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}
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tmp = nullptr;
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};
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for (auto &it : to_merge) {
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v3f translate = it.first;
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auto *buf = it.second;
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bool new_buffer = false;
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if (!tmp)
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new_buffer = true;
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else if (tmp->getVertexCount() + buf->getVertexCount() > U16_MAX)
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new_buffer = true;
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if (new_buffer) {
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finish_buf();
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tmp = new scene::SMeshBuffer();
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put_buffers.buf.push_back(tmp);
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assert(tmp->getPrimitiveType() == buf->getPrimitiveType());
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tmp->Material = buf->getMaterial();
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// preallocate approximately
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tmp->Vertices->Data.reserve(MYMIN(U16_MAX, total_vtx));
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tmp->Indices->Data.reserve(total_idx);
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}
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appendToMeshBuffer(tmp, buf, translate);
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}
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finish_buf();
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assert(!put_buffers.buf.empty());
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}
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finish_buf();
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// first call needs to set the material
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if (draw_order.size() > draw_order_pre)
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@ -921,7 +969,6 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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TimeTaker tt_collect("");
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MeshBufListMaps grouped_buffers;
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std::vector<scene::IMeshBuffer*> buffer_trash;
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DrawDescriptorList draw_order;
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auto is_frustum_culled = m_client->getCamera()->getFrustumCuller();
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@ -979,7 +1026,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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for (auto &map : grouped_buffers.maps) {
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for (auto &list : map) {
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merged_count += transformBuffersToDrawOrder(
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list.second, draw_order, get_block_wpos, buffer_trash);
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list.second, draw_order, get_block_wpos, m_dynamic_buffers);
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}
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}
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@ -1036,6 +1083,20 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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if (pass == scene::ESNRP_SOLID) {
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g_profiler->avg("renderMap(): animated meshes [#]", mesh_animate_count);
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g_profiler->avg(prefix + "merged buffers [#]", merged_count);
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u32 cached_count = 0;
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for (auto it = m_dynamic_buffers.begin(); it != m_dynamic_buffers.end(); ) {
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// prune aggressively since every new/changed block or camera
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// rotation can have big effects
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if (++it->second.age > 1) {
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it->second.drop();
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it = m_dynamic_buffers.erase(it);
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} else {
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cached_count += it->second.buf.size();
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it++;
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}
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}
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g_profiler->avg(prefix + "merged buffers in cache [#]", cached_count);
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}
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if (pass == scene::ESNRP_TRANSPARENT) {
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@ -1045,9 +1106,51 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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g_profiler->avg(prefix + "vertices drawn [#]", vertex_count);
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g_profiler->avg(prefix + "drawcalls [#]", drawcall_count);
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g_profiler->avg(prefix + "material swaps [#]", material_swaps);
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}
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for (auto &x : buffer_trash)
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x->drop();
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void ClientMap::invalidateMapBlockMesh(MapBlockMesh *mesh)
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{
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// find all buffers for this block
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MeshBufListMaps tmp;
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tmp.addFromBlock(v3s16(), mesh, getSceneManager()->getVideoDriver());
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std::vector<void*> to_delete;
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void *maxp = 0;
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for (auto &it : tmp.maps) {
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for (auto &it2 : it) {
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for (auto &it3 : it2.second) {
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void *const p = it3.second; // explicit downcast
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to_delete.push_back(p);
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maxp = std::max(maxp, p);
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}
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}
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}
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if (to_delete.empty())
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return;
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// we know which buffers were used to produce a merged buffer
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// so go through the cache and drop any entries that match
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const auto &match_any = [&] (const std::string &key) {
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assert(key.size() % sizeof(void*) == 0);
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void *v;
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for (size_t off = 0; off < key.size(); off += sizeof(void*)) {
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// no alignment guarantee so *(void**)&key[off] is not allowed!
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memcpy(&v, &key[off], sizeof(void*));
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if (v > maxp) // early exit, since it's sorted
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break;
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if (CONTAINS(to_delete, v))
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return true;
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}
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return false;
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};
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for (auto it = m_dynamic_buffers.begin(); it != m_dynamic_buffers.end(); ) {
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if (match_any(it->first)) {
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it->second.drop();
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it = m_dynamic_buffers.erase(it);
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} else {
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it++;
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}
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}
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}
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static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
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@ -1263,7 +1366,6 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
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};
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MeshBufListMaps grouped_buffers;
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std::vector<scene::IMeshBuffer*> buffer_trash;
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DrawDescriptorList draw_order;
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std::size_t count = 0;
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@ -1308,7 +1410,7 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
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for (auto &map : grouped_buffers.maps) {
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for (auto &list : map) {
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transformBuffersToDrawOrder(
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list.second, draw_order, get_block_wpos, buffer_trash);
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list.second, draw_order, get_block_wpos, m_dynamic_buffers);
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}
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}
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@ -1373,9 +1475,6 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
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g_profiler->avg(prefix + "vertices drawn [#]", vertex_count);
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g_profiler->avg(prefix + "drawcalls [#]", drawcall_count);
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g_profiler->avg(prefix + "material swaps [#]", material_swaps);
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for (auto &x : buffer_trash)
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x->drop();
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}
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/*
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