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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives

This commit is contained in:
Craig Robbins 2015-03-06 20:21:51 +10:00
parent a603a76787
commit ced6d20295
62 changed files with 299 additions and 294 deletions

View file

@ -170,7 +170,7 @@ public:
if (it == m_extrusion_meshes.end()) {
// no viable resolution found; use largest one
it = m_extrusion_meshes.find(MAX_EXTRUSION_MESH_RESOLUTION);
assert(it != m_extrusion_meshes.end());
sanity_check(it != m_extrusion_meshes.end());
}
scene::IMesh *mesh = it->second;
@ -231,7 +231,7 @@ WieldMeshSceneNode::WieldMeshSceneNode(
WieldMeshSceneNode::~WieldMeshSceneNode()
{
assert(g_extrusion_mesh_cache);
sanity_check(g_extrusion_mesh_cache);
if (g_extrusion_mesh_cache->drop())
g_extrusion_mesh_cache = NULL;
}