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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives

This commit is contained in:
Craig Robbins 2015-03-06 20:21:51 +10:00
parent a603a76787
commit ced6d20295
62 changed files with 299 additions and 294 deletions

View file

@ -196,7 +196,7 @@ public:
virtual void OnSetConstants(video::IMaterialRendererServices *services, s32 userData)
{
video::IVideoDriver *driver = services->getVideoDriver();
assert(driver);
sanity_check(driver != NULL);
bool is_highlevel = userData;
@ -219,7 +219,7 @@ public:
bool is_highlevel)
{
video::IVideoDriver *driver = services->getVideoDriver();
assert(driver);
sanity_check(driver);
// set inverted world matrix
core::matrix4 invWorld = driver->getTransform(video::ETS_WORLD);
@ -364,7 +364,7 @@ void load_shaders(std::string name, SourceShaderCache *sourcecache,
ShaderSource::ShaderSource(IrrlichtDevice *device):
m_device(device)
{
assert(m_device);
assert(m_device); // Pre-condition
m_shader_callback = new ShaderCallback(this, "default");
@ -505,7 +505,7 @@ void ShaderSource::insertSourceShader(const std::string &name_of_shader,
"name_of_shader=\""<<name_of_shader<<"\", "
"filename=\""<<filename<<"\""<<std::endl;*/
assert(get_current_thread_id() == m_main_thread);
sanity_check(get_current_thread_id() == m_main_thread);
m_sourcecache.insert(name_of_shader, filename, program, true);
}
@ -578,7 +578,7 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
return shaderinfo;
video::IVideoDriver* driver = device->getVideoDriver();
assert(driver);
sanity_check(driver);
video::IGPUProgrammingServices *gpu = driver->getGPUProgrammingServices();
if(!gpu){