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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
This commit is contained in:
parent
a603a76787
commit
ced6d20295
62 changed files with 299 additions and 294 deletions
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@ -49,7 +49,7 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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scriptIface->realityCheck();
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lua_State *L = scriptIface->getStack();
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assert(lua_checkstack(L, 20));
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sanity_check(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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lua_pushcfunction(L, script_error_handler);
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@ -65,7 +65,7 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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lua_pushnumber(L, m_id);
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lua_gettable(L, -2);
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if(lua_isnil(L, -1))
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assert(0);
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FATAL_ERROR("");
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lua_remove(L, -2); // Remove registered_abms
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// Call action
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@ -459,7 +459,7 @@ int ModApiEnvMod::l_set_timeofday(lua_State *L)
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// Do it
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float timeofday_f = luaL_checknumber(L, 1);
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assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
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sanity_check(timeofday_f >= 0.0 && timeofday_f <= 1.0);
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int timeofday_mh = (int)(timeofday_f * 24000.0);
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// This should be set directly in the environment but currently
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// such changes aren't immediately sent to the clients, so call
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@ -90,7 +90,7 @@ int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
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int ModApiMainMenu::l_update_formspec(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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sanity_check(engine != NULL);
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if (engine->m_startgame)
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return 0;
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@ -109,7 +109,7 @@ int ModApiMainMenu::l_update_formspec(lua_State *L)
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int ModApiMainMenu::l_start(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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sanity_check(engine != NULL);
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//update c++ gamedata from lua table
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@ -134,7 +134,7 @@ int ModApiMainMenu::l_start(lua_State *L)
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int ModApiMainMenu::l_close(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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sanity_check(engine != NULL);
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engine->m_kill = true;
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return 0;
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@ -144,7 +144,7 @@ int ModApiMainMenu::l_close(lua_State *L)
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int ModApiMainMenu::l_set_background(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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sanity_check(engine != NULL);
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std::string backgroundlevel(luaL_checkstring(L, 1));
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std::string texturename(luaL_checkstring(L, 2));
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@ -189,7 +189,7 @@ int ModApiMainMenu::l_set_background(lua_State *L)
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int ModApiMainMenu::l_set_clouds(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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sanity_check(engine != NULL);
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bool value = lua_toboolean(L,1);
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@ -209,7 +209,7 @@ int ModApiMainMenu::l_get_textlist_index(lua_State *L)
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int ModApiMainMenu::l_get_table_index(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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sanity_check(engine != NULL);
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std::wstring tablename(narrow_to_wide(luaL_checkstring(L, 1)));
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GUITable *table = engine->m_menu->getTable(tablename);
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@ -617,7 +617,7 @@ int ModApiMainMenu::l_delete_favorite(lua_State *L)
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int ModApiMainMenu::l_show_keys_menu(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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sanity_check(engine != NULL);
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GUIKeyChangeMenu *kmenu
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= new GUIKeyChangeMenu( engine->m_device->getGUIEnvironment(),
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@ -692,7 +692,7 @@ int ModApiMainMenu::l_delete_world(lua_State *L)
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int ModApiMainMenu::l_set_topleft_text(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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sanity_check(engine != NULL);
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std::string text = "";
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@ -843,7 +843,7 @@ int ModApiMainMenu::l_copy_dir(lua_State *L)
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int ModApiMainMenu::l_extract_zip(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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sanity_check(engine != NULL);(engine != 0);
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const char *zipfile = luaL_checkstring(L, 1);
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const char *destination = luaL_checkstring(L, 2);
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@ -860,7 +860,7 @@ int ModApiMainMenu::l_extract_zip(lua_State *L)
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return 1;
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}
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assert(fs->getFileArchiveCount() > 0);
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sanity_check(fs->getFileArchiveCount() > 0);
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/**********************************************************************/
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/* WARNING this is not threadsafe!! */
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@ -931,7 +931,7 @@ int ModApiMainMenu::l_extract_zip(lua_State *L)
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int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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sanity_check(engine != NULL);
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lua_pushstring(L,engine->getScriptDir().c_str());
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return 1;
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@ -963,7 +963,7 @@ bool ModApiMainMenu::isMinetestPath(std::string path)
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int ModApiMainMenu::l_show_file_open_dialog(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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sanity_check(engine != NULL);
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const char *formname= luaL_checkstring(L, 1);
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const char *title = luaL_checkstring(L, 2);
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@ -1118,8 +1118,8 @@ int ModApiMainMenu::l_do_async_callback(lua_State *L)
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const char* serialized_param_raw = luaL_checklstring(L, 2, ¶m_length);
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assert(serialized_func_raw != NULL);
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assert(serialized_param_raw != NULL);
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sanity_check(serialized_func_raw != NULL);
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sanity_check(serialized_param_raw != NULL);
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std::string serialized_func = std::string(serialized_func_raw, func_length);
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std::string serialized_param = std::string(serialized_param_raw, param_length);
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