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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives

This commit is contained in:
Craig Robbins 2015-03-06 20:21:51 +10:00
parent a603a76787
commit ced6d20295
62 changed files with 299 additions and 294 deletions

View file

@ -155,7 +155,7 @@ void AsyncEngine::step(lua_State *L, int errorhandler)
lua_getfield(L, -1, "async_event_handler");
if (lua_isnil(L, -1)) {
assert("Async event handler does not exist!" == 0);
FATAL_ERROR("Async event handler does not exist!");
}
luaL_checktype(L, -1, LUA_TFUNCTION);
@ -237,7 +237,7 @@ AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
/******************************************************************************/
AsyncWorkerThread::~AsyncWorkerThread()
{
assert(IsRunning() == false);
sanity_check(IsRunning() == false);
}
/******************************************************************************/

View file

@ -72,7 +72,7 @@ ScriptApiBase::ScriptApiBase()
#endif
m_luastack = luaL_newstate();
assert(m_luastack);
FATAL_ERROR_IF(!m_luastack, "luaL_newstate() failed");
luaL_openlibs(m_luastack);