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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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a603a76787
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62 changed files with 299 additions and 294 deletions
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@ -155,7 +155,7 @@ void AsyncEngine::step(lua_State *L, int errorhandler)
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lua_getfield(L, -1, "async_event_handler");
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if (lua_isnil(L, -1)) {
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assert("Async event handler does not exist!" == 0);
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FATAL_ERROR("Async event handler does not exist!");
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}
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luaL_checktype(L, -1, LUA_TFUNCTION);
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@ -237,7 +237,7 @@ AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
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/******************************************************************************/
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AsyncWorkerThread::~AsyncWorkerThread()
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{
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assert(IsRunning() == false);
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sanity_check(IsRunning() == false);
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}
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/******************************************************************************/
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@ -72,7 +72,7 @@ ScriptApiBase::ScriptApiBase()
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#endif
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m_luastack = luaL_newstate();
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assert(m_luastack);
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FATAL_ERROR_IF(!m_luastack, "luaL_newstate() failed");
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luaL_openlibs(m_luastack);
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