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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives

This commit is contained in:
Craig Robbins 2015-03-06 20:21:51 +10:00
parent a603a76787
commit ced6d20295
62 changed files with 299 additions and 294 deletions

View file

@ -263,15 +263,15 @@ public:
//bool updateChangedVisibleArea();
// Call these before and after saving of many blocks
virtual void beginSave() {return;};
virtual void endSave() {return;};
virtual void beginSave() { return; }
virtual void endSave() { return; }
virtual void save(ModifiedState save_level){assert(0);};
virtual void save(ModifiedState save_level) { FATAL_ERROR("FIXME"); }
// Server implements these.
// Client leaves them as no-op.
virtual bool saveBlock(MapBlock *block) { return false; };
virtual bool deleteBlock(v3s16 blockpos) { return false; };
virtual bool saveBlock(MapBlock *block) { return false; }
virtual bool deleteBlock(v3s16 blockpos) { return false; }
/*
Updates usage timers and unloads unused blocks and sectors.