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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives

This commit is contained in:
Craig Robbins 2015-03-06 20:21:51 +10:00
parent a603a76787
commit ced6d20295
62 changed files with 299 additions and 294 deletions

View file

@ -172,7 +172,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
f32 d = 0.15*BS;
// This should always apply, otherwise there are glitches
assert(d > pos_max_d);
sanity_check(d > pos_max_d);
// Maximum distance over border for sneaking
f32 sneak_max = BS*0.4;