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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives

This commit is contained in:
Craig Robbins 2015-03-06 20:21:51 +10:00
parent a603a76787
commit ced6d20295
62 changed files with 299 additions and 294 deletions

View file

@ -304,7 +304,7 @@ void GUIEngine::run()
GUIEngine::~GUIEngine()
{
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver != 0);
FATAL_ERROR_IF(driver == 0, "Could not get video driver");
if(m_sound_manager != &dummySoundManager){
delete m_sound_manager;
@ -514,7 +514,7 @@ bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
bool tile_image, unsigned int minsize)
{
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver != 0);
FATAL_ERROR_IF(driver == 0, "Could not get video driver");
if (m_textures[layer].texture != NULL)
{