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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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62 changed files with 299 additions and 294 deletions
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@ -304,7 +304,7 @@ void GUIEngine::run()
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GUIEngine::~GUIEngine()
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{
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video::IVideoDriver* driver = m_device->getVideoDriver();
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assert(driver != 0);
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FATAL_ERROR_IF(driver == 0, "Could not get video driver");
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if(m_sound_manager != &dummySoundManager){
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delete m_sound_manager;
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@ -514,7 +514,7 @@ bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
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bool tile_image, unsigned int minsize)
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{
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video::IVideoDriver* driver = m_device->getVideoDriver();
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assert(driver != 0);
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FATAL_ERROR_IF(driver == 0, "Could not get video driver");
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if (m_textures[layer].texture != NULL)
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{
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