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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives

This commit is contained in:
Craig Robbins 2015-03-06 20:21:51 +10:00
parent a603a76787
commit ced6d20295
62 changed files with 299 additions and 294 deletions

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@ -3112,7 +3112,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
u32 new_id = player->addHud(e);
//if this isn't true our huds aren't consistent
assert(new_id == id);
sanity_check(new_id == id);
delete event.hudadd.pos;
delete event.hudadd.name;