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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives

This commit is contained in:
Craig Robbins 2015-03-06 20:21:51 +10:00
parent a603a76787
commit ced6d20295
62 changed files with 299 additions and 294 deletions

View file

@ -47,7 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
void makeCuboid(MeshCollector *collector, const aabb3f &box,
TileSpec *tiles, int tilecount, video::SColor &c, const f32* txc)
{
assert(tilecount >= 1 && tilecount <= 6);
assert(tilecount >= 1 && tilecount <= 6); // pre-condition
v3f min = box.MinEdge;
v3f max = box.MaxEdge;
@ -206,8 +206,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
switch(f.drawtype){
default:
infostream<<"Got "<<f.drawtype<<std::endl;
assert(0);
infostream << "Got " << f.drawtype << std::endl;
FATAL_ERROR("Unknown drawtype");
break;
case NDT_AIRLIKE:
break;
@ -754,7 +754,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
break;}
case NDT_GLASSLIKE_FRAMED_OPTIONAL:
// This is always pre-converted to something else
assert(0);
FATAL_ERROR("NDT_GLASSLIKE_FRAMED_OPTIONAL not pre-converted as expected");
break;
case NDT_GLASSLIKE_FRAMED:
{
@ -1006,7 +1006,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
break;}
case NDT_ALLFACES_OPTIONAL:
// This is always pre-converted to something else
assert(0);
FATAL_ERROR("NDT_ALLFACES_OPTIONAL not pre-converted");
break;
case NDT_TORCHLIKE:
{