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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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62 changed files with 299 additions and 294 deletions
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@ -1718,10 +1718,12 @@ void GenericCAO::processMessage(const std::string &data)
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}
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}
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/* \pre punchitem != NULL
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*/
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bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
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float time_from_last_punch)
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{
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assert(punchitem);
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assert(punchitem); // pre-condition
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const ToolCapabilities *toolcap =
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&punchitem->getToolCapabilities(m_gamedef->idef());
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PunchDamageResult result = getPunchDamage(
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