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Various code cleanup & little performance improvement on HTTP download (#5772)
* Disable or remove unused enum members/functions * Tiny code style fixes * Make some functions const * Replace ClientMediaDownloader std::unordered_map with std::map
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35267406aa
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15 changed files with 18 additions and 85 deletions
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@ -49,18 +49,13 @@ public:
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virtual aabb3f *getSelectionBox() { return NULL; }
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virtual bool getCollisionBox(aabb3f *toset) const { return false; }
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virtual bool collideWithObjects() const { return false; }
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virtual v3f getPosition(){return v3f(0,0,0);}
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virtual float getYaw() const {return 0;}
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virtual scene::ISceneNode *getSceneNode(){return NULL;}
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virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;}
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virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;}
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virtual WieldMeshSceneNode *getWieldMeshSceneNode(){return NULL;}
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virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;}
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virtual bool isPlayer() const {return false;}
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virtual v3f getPosition(){ return v3f(0,0,0); }
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virtual float getYaw() const { return 0; }
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virtual scene::ISceneNode *getSceneNode() { return NULL; }
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virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
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virtual bool isLocalPlayer() const {return false;}
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virtual void setAttachments(){}
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virtual void setAttachments() {}
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virtual bool doShowSelectionBox(){return true;}
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virtual void updateCameraOffset(v3s16 camera_offset){};
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// Step object in time
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virtual void step(float dtime, ClientEnvironment *env){}
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