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Various code cleanup & little performance improvement on HTTP download (#5772)

* Disable or remove unused enum members/functions
* Tiny code style fixes
* Make some functions const
* Replace ClientMediaDownloader std::unordered_map with std::map
This commit is contained in:
Loïc Blot 2017-05-20 08:15:56 +02:00 committed by GitHub
parent 35267406aa
commit ce9802266e
15 changed files with 18 additions and 85 deletions

View file

@ -64,22 +64,6 @@ public:
Client *client);
~Camera();
// Get player scene node.
// This node is positioned at the player's torso (without any view bobbing),
// as given by Player::m_position. Yaw is applied but not pitch.
inline scene::ISceneNode* getPlayerNode() const
{
return m_playernode;
}
// Get head scene node.
// It has the eye transformation and pitch applied,
// but no view bobbing.
inline scene::ISceneNode* getHeadNode() const
{
return m_headnode;
}
// Get camera scene node.
// It has the eye transformation, pitch and view bobbing applied.
inline scene::ICameraSceneNode* getCameraNode() const
@ -160,13 +144,13 @@ public:
else
m_camera_mode = CAMERA_MODE_FIRST;
}
// Set the current camera mode
inline void setCameraMode(CameraMode mode)
{
m_camera_mode = mode;
}
//read the current camera mode
inline CameraMode getCameraMode()
{