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Client eventmanager refactor (#7179)

* Drop EventManager from GameDef & do some client cleanups

* EventManager is only used by Client. Don't expose it on Server & GameDef for nothing
* Drop Client::event() in favor of direct calls to getEventManager
* Cleanup some event put from new + put to put(new)
* MtEvent: add Type(u8) enum
* This will enhance event performance & ensure stricter type
* Drop MtEvent::checkIs (unused)

* clang-tidy reported fixes

* Code style

* Move event_manager.h to the client directory as it's only used by client

Add EventManager unittests + switch to unordered_map as order is not important here

Drop a unused function
This commit is contained in:
Loïc Blot 2018-03-30 18:32:52 +02:00 committed by GitHub
parent 2c490dddc0
commit ce873108aa
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 249 additions and 185 deletions

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@ -51,7 +51,6 @@ public:
ITextureSource *getTextureSource() { return m_texturesrc; }
IShaderSource *getShaderSource() { return m_shadersrc; }
ISoundManager *getSoundManager() { return m_soundmgr; }
MtEventManager *getEventManager() { return m_eventmgr; }
scene::ISceneManager *getSceneManager() { return m_scenemgr; }
IRollbackManager *getRollbackManager() { return m_rollbackmgr; }
EmergeManager *getEmergeManager() { return m_emergemgr; }
@ -86,7 +85,6 @@ private:
ITextureSource *m_texturesrc = nullptr;
IShaderSource *m_shadersrc = nullptr;
ISoundManager *m_soundmgr = nullptr;
MtEventManager *m_eventmgr = nullptr;
scene::ISceneManager *m_scenemgr = nullptr;
IRollbackManager *m_rollbackmgr = nullptr;
EmergeManager *m_emergemgr = nullptr;