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Client eventmanager refactor (#7179)
* Drop EventManager from GameDef & do some client cleanups * EventManager is only used by Client. Don't expose it on Server & GameDef for nothing * Drop Client::event() in favor of direct calls to getEventManager * Cleanup some event put from new + put to put(new) * MtEvent: add Type(u8) enum * This will enhance event performance & ensure stricter type * Drop MtEvent::checkIs (unused) * clang-tidy reported fixes * Code style * Move event_manager.h to the client directory as it's only used by client Add EventManager unittests + switch to unordered_map as order is not important here Drop a unused function
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2c490dddc0
commit
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15 changed files with 249 additions and 185 deletions
43
src/event.h
43
src/event.h
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@ -19,31 +19,36 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#import "irrlichttypes.h"
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class MtEvent
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{
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public:
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virtual ~MtEvent() = default;
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//virtual MtEvent* clone(){ return new IEvent; }
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virtual const char* getType() const = 0;
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MtEvent* checkIs(const std::string &type)
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enum Type : u8
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{
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if(type == getType())
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return this;
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return NULL;
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}
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VIEW_BOBBING_STEP = 0,
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CAMERA_PUNCH_LEFT,
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CAMERA_PUNCH_RIGHT,
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PLAYER_FALLING_DAMAGE,
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PLAYER_DAMAGE,
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NODE_DUG,
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PLAYER_JUMP,
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PLAYER_REGAIN_GROUND,
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TYPE_MAX,
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};
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virtual ~MtEvent() = default;
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virtual Type getType() const = 0;
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};
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// An event with no parameters and customizable name
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class SimpleTriggerEvent: public MtEvent
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class SimpleTriggerEvent : public MtEvent
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{
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const char *type;
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Type type;
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public:
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SimpleTriggerEvent(const char *type):
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type(type)
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{}
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const char* getType() const
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{return type;}
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SimpleTriggerEvent(Type type) : type(type) {}
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Type getType() const override { return type; }
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};
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class MtEventReceiver
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@ -60,9 +65,7 @@ class MtEventManager
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public:
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virtual ~MtEventManager() = default;
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virtual void put(MtEvent *e) = 0;
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virtual void reg(const char *type, event_receive_func f, void *data) = 0;
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virtual void reg(MtEvent::Type type, event_receive_func f, void *data) = 0;
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// If data==NULL, every occurence of f is deregistered.
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virtual void dereg(const char *type, event_receive_func f, void *data) = 0;
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virtual void reg(MtEventReceiver *r, const char *type) = 0;
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virtual void dereg(MtEventReceiver *r, const char *type) = 0;
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virtual void dereg(MtEvent::Type type, event_receive_func f, void *data) = 0;
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};
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