1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-07-22 17:18:39 +00:00

Client eventmanager refactor (#7179)

* Drop EventManager from GameDef & do some client cleanups

* EventManager is only used by Client. Don't expose it on Server & GameDef for nothing
* Drop Client::event() in favor of direct calls to getEventManager
* Cleanup some event put from new + put to put(new)
* MtEvent: add Type(u8) enum
* This will enhance event performance & ensure stricter type
* Drop MtEvent::checkIs (unused)

* clang-tidy reported fixes

* Code style

* Move event_manager.h to the client directory as it's only used by client

Add EventManager unittests + switch to unordered_map as order is not important here

Drop a unused function
This commit is contained in:
Loïc Blot 2018-03-30 18:32:52 +02:00 committed by GitHub
parent 2c490dddc0
commit ce873108aa
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
15 changed files with 249 additions and 185 deletions

View file

@ -227,7 +227,7 @@ void ClientEnvironment::step(float dtime)
get(m_map->getNodeNoEx(info.node_p));
// Determine fall damage multiplier
int addp = itemgroup_get(f.groups, "fall_damage_add_percent");
pre_factor = 1.0 + (float)addp/100.0;
pre_factor = 1.0f + (float)addp / 100.0f;
}
float speed = pre_factor * speed_diff.getLength();
if (speed > tolerance && !player_immortal) {
@ -235,8 +235,7 @@ void ClientEnvironment::step(float dtime)
u8 damage = (u8)MYMIN(damage_f + 0.5, 255);
if (damage != 0) {
damageLocalPlayer(damage, true);
MtEvent *e = new SimpleTriggerEvent("PlayerFallingDamage");
m_client->event()->put(e);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_FALLING_DAMAGE));
}
}
}