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Client eventmanager refactor (#7179)
* Drop EventManager from GameDef & do some client cleanups * EventManager is only used by Client. Don't expose it on Server & GameDef for nothing * Drop Client::event() in favor of direct calls to getEventManager * Cleanup some event put from new + put to put(new) * MtEvent: add Type(u8) enum * This will enhance event performance & ensure stricter type * Drop MtEvent::checkIs (unused) * clang-tidy reported fixes * Code style * Move event_manager.h to the client directory as it's only used by client Add EventManager unittests + switch to unordered_map as order is not important here Drop a unused function
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2c490dddc0
commit
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15 changed files with 249 additions and 185 deletions
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@ -160,15 +160,13 @@ void Camera::step(f32 dtime)
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(was < 0.5f && m_view_bobbing_anim >= 0.5f) ||
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(was > 0.5f && m_view_bobbing_anim <= 0.5f));
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if(step) {
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MtEvent *e = new SimpleTriggerEvent("ViewBobbingStep");
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m_client->event()->put(e);
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m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::VIEW_BOBBING_STEP));
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}
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}
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}
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if (m_digging_button != -1)
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{
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f32 offset = dtime * 3.5;
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if (m_digging_button != -1) {
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f32 offset = dtime * 3.5f;
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float m_digging_anim_was = m_digging_anim;
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m_digging_anim += offset;
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if (m_digging_anim >= 1)
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@ -179,13 +177,10 @@ void Camera::step(f32 dtime)
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float lim = 0.15;
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if(m_digging_anim_was < lim && m_digging_anim >= lim)
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{
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if(m_digging_button == 0)
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{
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MtEvent *e = new SimpleTriggerEvent("CameraPunchLeft");
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m_client->event()->put(e);
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if (m_digging_button == 0) {
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m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::CAMERA_PUNCH_LEFT));
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} else if(m_digging_button == 1) {
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MtEvent *e = new SimpleTriggerEvent("CameraPunchRight");
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m_client->event()->put(e);
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m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::CAMERA_PUNCH_RIGHT));
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}
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}
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}
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