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Client eventmanager refactor (#7179)

* Drop EventManager from GameDef & do some client cleanups

* EventManager is only used by Client. Don't expose it on Server & GameDef for nothing
* Drop Client::event() in favor of direct calls to getEventManager
* Cleanup some event put from new + put to put(new)
* MtEvent: add Type(u8) enum
* This will enhance event performance & ensure stricter type
* Drop MtEvent::checkIs (unused)

* clang-tidy reported fixes

* Code style

* Move event_manager.h to the client directory as it's only used by client

Add EventManager unittests + switch to unordered_map as order is not important here

Drop a unused function
This commit is contained in:
Loïc Blot 2018-03-30 18:32:52 +02:00 committed by GitHub
parent 2c490dddc0
commit ce873108aa
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 249 additions and 185 deletions

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@ -160,15 +160,13 @@ void Camera::step(f32 dtime)
(was < 0.5f && m_view_bobbing_anim >= 0.5f) ||
(was > 0.5f && m_view_bobbing_anim <= 0.5f));
if(step) {
MtEvent *e = new SimpleTriggerEvent("ViewBobbingStep");
m_client->event()->put(e);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::VIEW_BOBBING_STEP));
}
}
}
if (m_digging_button != -1)
{
f32 offset = dtime * 3.5;
if (m_digging_button != -1) {
f32 offset = dtime * 3.5f;
float m_digging_anim_was = m_digging_anim;
m_digging_anim += offset;
if (m_digging_anim >= 1)
@ -179,13 +177,10 @@ void Camera::step(f32 dtime)
float lim = 0.15;
if(m_digging_anim_was < lim && m_digging_anim >= lim)
{
if(m_digging_button == 0)
{
MtEvent *e = new SimpleTriggerEvent("CameraPunchLeft");
m_client->event()->put(e);
if (m_digging_button == 0) {
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::CAMERA_PUNCH_LEFT));
} else if(m_digging_button == 1) {
MtEvent *e = new SimpleTriggerEvent("CameraPunchRight");
m_client->event()->put(e);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::CAMERA_PUNCH_RIGHT));
}
}
}