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Clean nodefeat and content_mapnode a bit

This commit is contained in:
Perttu Ahola 2011-11-15 22:41:49 +02:00
parent 9fc78cbece
commit cde35d1606
3 changed files with 53 additions and 36 deletions

View file

@ -427,7 +427,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
i = CONTENT_WATER;
f = nodemgr->getModifiable(i);
f->drawtype = NDT_FLOWINGLIQUID;
f->setAllTextures("water.png", WATER_ALPHA);
f->setAllTextures("water.png");
f->alpha = WATER_ALPHA;
f->setInventoryTextureCube("water.png", "water.png", "water.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
@ -440,17 +441,14 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
f->post_effect_color = video::SColor(64, 100, 100, 200);
// Flowing water material
f->mspec_special[0].tname = "water.png";
f->mspec_special[0].backface_culling = false;
f->mspec_special[1].tname = "water.png";
f->mspec_special[1].backface_culling = true;
f->setSpecialMaterial(0, MaterialSpec("water.png", false));
f->setSpecialMaterial(1, MaterialSpec("water.png", true));
i = CONTENT_WATERSOURCE;
f = nodemgr->getModifiable(i);
f->drawtype = NDT_LIQUID;
f->setAllTextures("water.png", WATER_ALPHA);
//f->setInventoryTexture("water.png");
f->setAllTextures("water.png");
f->alpha = WATER_ALPHA;
f->setInventoryTextureCube("water.png", "water.png", "water.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
@ -465,8 +463,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->liquid_viscosity = WATER_VISC;
f->post_effect_color = video::SColor(64, 100, 100, 200);
// New-style water source material (mostly unused)
f->mspec_special[0].tname = "water.png";
f->mspec_special[0].backface_culling = false;
f->setSpecialMaterial(0, MaterialSpec("water.png", false));
i = CONTENT_LAVA;
f = nodemgr->getModifiable(i);
@ -486,11 +483,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
f->post_effect_color = video::SColor(192, 255, 64, 0);
// Flowing lava material
f->mspec_special[0].tname = "lava.png";
f->mspec_special[0].backface_culling = false;
f->mspec_special[1].tname = "lava.png";
f->mspec_special[1].backface_culling = true;
f->setSpecialMaterial(0, MaterialSpec("lava.png", false));
f->setSpecialMaterial(1, MaterialSpec("lava.png", true));
i = CONTENT_LAVASOURCE;
f = nodemgr->getModifiable(i);
@ -512,8 +506,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->damage_per_second = 4*2;
f->post_effect_color = video::SColor(192, 255, 64, 0);
// New-style lava source material (mostly unused)
f->mspec_special[0].tname = "lava.png";
f->mspec_special[0].backface_culling = false;
f->setSpecialMaterial(0, MaterialSpec("lava.png", false));
i = CONTENT_TORCH;
f = nodemgr->getModifiable(i);