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Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#9284)
Unified flags handling in C++ and Lua Settings API -> Reading only, for now. Writing can be implemented later, if needed. API function to read the currently active flags -> was impossible from Lua Co-authored-by: Wuzzy <wuzzy2@mail.ru>
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23 changed files with 222 additions and 39 deletions
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@ -124,7 +124,9 @@ struct MapgenParams {
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u64 seed = 0;
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s16 water_level = 1;
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s16 mapgen_limit = MAX_MAP_GENERATION_LIMIT;
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u32 flags = MG_CAVES | MG_LIGHT | MG_DECORATIONS | MG_BIOMES;
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// Flags set in readParams
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u32 flags = 0;
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u32 spflags = 0;
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BiomeParams *bparams = nullptr;
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@ -133,6 +135,8 @@ struct MapgenParams {
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virtual void readParams(const Settings *settings);
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virtual void writeParams(Settings *settings) const;
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// Default settings for g_settings such as flags
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virtual void setDefaultSettings(Settings *settings) {};
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s32 getSpawnRangeMax();
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@ -214,6 +218,7 @@ public:
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EmergeManager *emerge);
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static MapgenParams *createMapgenParams(MapgenType mgtype);
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static void getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden);
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static void setDefaultSettings(Settings *settings);
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private:
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// isLiquidHorizontallyFlowable() is a helper function for updateLiquid()
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