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Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#9284)
Unified flags handling in C++ and Lua Settings API -> Reading only, for now. Writing can be implemented later, if needed. API function to read the currently active flags -> was impossible from Lua Co-authored-by: Wuzzy <wuzzy2@mail.ru>
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23 changed files with 222 additions and 39 deletions
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "config.h"
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#include "constants.h"
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#include "porting.h"
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#include "mapgen/mapgen.h" // Mapgen::setDefaultSettings
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#include "util/string.h"
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void set_default_settings(Settings *settings)
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@ -426,10 +427,10 @@ void set_default_settings(Settings *settings)
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settings->setDefault("water_level", "1");
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settings->setDefault("mapgen_limit", "31000");
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settings->setDefault("chunksize", "5");
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settings->setDefault("mg_flags", "caves,dungeons,light,decorations,biomes");
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settings->setDefault("fixed_map_seed", "");
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settings->setDefault("max_block_generate_distance", "8");
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settings->setDefault("enable_mapgen_debug_info", "false");
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Mapgen::setDefaultSettings(settings);
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// Server list announcing
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settings->setDefault("server_announce", "false");
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