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Sky: support GLES2
IrrLicht built-in shader is broken, have to write my own
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5 changed files with 31 additions and 10 deletions
4
client/shaders/stars_shader/opengl_vertex.glsl
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client/shaders/stars_shader/opengl_vertex.glsl
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@ -0,0 +1,4 @@
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void main(void)
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{
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gl_Position = mWorldViewProj * inVertexPosition;
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}
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