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Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)

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Danila Shutov 2020-04-19 19:47:13 +03:00 committed by GitHub
parent c87d52a5fa
commit cdbe3c5e57
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6 changed files with 24 additions and 165 deletions

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@ -542,7 +542,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
m_wieldnode->setPosition(wield_position);
m_wieldnode->setRotation(wield_rotation);
m_wieldnode->setColor(player->light_color);
m_wieldnode->setNodeLightColor(player->light_color);
// Set render distance
updateViewingRange();