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Implement node timers

This commit is contained in:
darkrose 2012-07-17 23:00:04 +10:00 committed by Perttu Ahola
parent 829f262c79
commit cd6becd442
12 changed files with 368 additions and 45 deletions

View file

@ -3118,6 +3118,162 @@ const luaL_reg LuaPerlinNoise::methods[] = {
{0,0}
};
/*
NodeTimerRef
*/
class NodeTimerRef
{
private:
v3s16 m_p;
ServerEnvironment *m_env;
static const char className[];
static const luaL_reg methods[];
static int gc_object(lua_State *L) {
NodeTimerRef *o = *(NodeTimerRef **)(lua_touserdata(L, 1));
delete o;
return 0;
}
static NodeTimerRef *checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(NodeTimerRef**)ud; // unbox pointer
}
static int l_set(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
f32 t = luaL_checknumber(L,2);
f32 e = luaL_checknumber(L,3);
env->getMap().setNodeTimer(o->m_p,NodeTimer(t,e));
return 0;
}
static int l_start(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
f32 t = luaL_checknumber(L,2);
env->getMap().setNodeTimer(o->m_p,NodeTimer(t,0));
return 0;
}
static int l_stop(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
env->getMap().removeNodeTimer(o->m_p);
return 0;
}
static int l_is_started(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
lua_pushboolean(L,(t.timeout != 0));
return 1;
}
static int l_get_timeout(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
lua_pushnumber(L,t.timeout);
return 1;
}
static int l_get_elapsed(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
lua_pushnumber(L,t.elapsed);
return 1;
}
public:
NodeTimerRef(v3s16 p, ServerEnvironment *env):
m_p(p),
m_env(env)
{
}
~NodeTimerRef()
{
}
// Creates an NodeTimerRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
{
NodeTimerRef *o = new NodeTimerRef(p, env);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
static void set_null(lua_State *L)
{
NodeTimerRef *o = checkobject(L, -1);
o->m_env = NULL;
}
static void Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Cannot be created from Lua
//lua_register(L, className, create_object);
}
};
const char NodeTimerRef::className[] = "NodeTimerRef";
const luaL_reg NodeTimerRef::methods[] = {
method(NodeTimerRef, start),
method(NodeTimerRef, set),
method(NodeTimerRef, stop),
method(NodeTimerRef, is_started),
method(NodeTimerRef, get_timeout),
method(NodeTimerRef, get_elapsed),
{0,0}
};
/*
EnvRef
*/
@ -3351,6 +3507,31 @@ private:
return 1;
}
// EnvRef:get_meta(pos)
static int l_get_meta(lua_State *L)
{
//infostream<<"EnvRef::l_get_meta()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3s16 p = read_v3s16(L, 2);
NodeMetaRef::create(L, p, env);
return 1;
}
// EnvRef:get_node_timer(pos)
static int l_get_node_timer(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3s16 p = read_v3s16(L, 2);
NodeTimerRef::create(L, p, env);
return 1;
}
// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
static int l_add_entity(lua_State *L)
@ -3431,19 +3612,6 @@ private:
return 0;
}
// EnvRef:get_meta(pos)
static int l_get_meta(lua_State *L)
{
//infostream<<"EnvRef::l_get_meta()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3s16 p = read_v3s16(L, 2);
NodeMetaRef::create(L, p, env);
return 1;
}
// EnvRef:get_player_by_name(name)
static int l_get_player_by_name(lua_State *L)
{
@ -3713,6 +3881,7 @@ const luaL_reg EnvRef::methods[] = {
method(EnvRef, add_rat),
method(EnvRef, add_firefly),
method(EnvRef, get_meta),
method(EnvRef, get_node_timer),
method(EnvRef, get_player_by_name),
method(EnvRef, get_objects_inside_radius),
method(EnvRef, set_timeofday),
@ -4729,6 +4898,7 @@ void scriptapi_export(lua_State *L, Server *server)
LuaItemStack::Register(L);
InvRef::Register(L);
NodeMetaRef::Register(L);
NodeTimerRef::Register(L);
ObjectRef::Register(L);
EnvRef::Register(L);
LuaPseudoRandom::Register(L);
@ -5482,6 +5652,29 @@ void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node)
script_error(L, "error: %s", lua_tostring(L, -1));
}
bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_timer"))
return false;
// Call function
push_v3s16(L, p);
lua_pushnumber(L,dtime);
if(lua_pcall(L, 2, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(lua_isboolean(L,-1) && lua_toboolean(L,-1) == true)
return true;
return false;
}
void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
const std::string &formname,
const std::map<std::string, std::string> &fields,