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Add ObjectRef:punch and ObjectRef:right_click to Lua API
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2 changed files with 35 additions and 3 deletions
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@ -81,6 +81,8 @@
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-- - getpos(): returns {x=num, y=num, z=num}
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-- - setpos(pos); pos={x=num, y=num, z=num}
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-- - moveto(pos, continuous=false): interpolated move
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-- - punch(puncher); puncher = an another ObjectRef
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-- - right_click(clicker); clicker = an another ObjectRef
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-- - get_wielded_itemstring()
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-- - get_wielded_item()
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-- - damage_wielded_item(num) (item damage/wear range is 0-65535)
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@ -89,9 +91,9 @@
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-- - get_hp(): returns number of hitpoints (2 * number of hearts)
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-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
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-- LuaEntitySAO-only:
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-- - setvelocity(self, {x=num, y=num, z=num})
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-- - setacceleration(self, {x=num, y=num, z=num})
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-- - getacceleration(self)
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-- - setvelocity({x=num, y=num, z=num})
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-- - setacceleration({x=num, y=num, z=num})
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-- - getacceleration()
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-- - settexturemod(mod)
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-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
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-- - select_horiz_by_yawpitch=false)
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