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Simplify player modification checks
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parent
b37bff72f1
commit
cd0df0d5e7
7 changed files with 30 additions and 48 deletions
36
src/player.h
36
src/player.h
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@ -95,7 +95,7 @@ class Player
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{
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public:
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Player(IGameDef *gamedef);
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Player(IGameDef *gamedef, const char *name);
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virtual ~Player() = 0;
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virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
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@ -142,16 +142,19 @@ public:
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virtual void setPosition(const v3f &position)
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{
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m_dirty = true;
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m_position = position;
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}
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void setPitch(f32 pitch)
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{
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m_dirty = true;
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m_pitch = pitch;
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}
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virtual void setYaw(f32 yaw)
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{
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m_dirty = true;
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m_yaw = yaw;
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}
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@ -172,6 +175,7 @@ public:
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virtual void setBreath(u16 breath)
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{
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m_dirty = true;
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m_breath = breath;
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}
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@ -185,11 +189,6 @@ public:
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return (m_yaw + 90.) * core::DEGTORAD;
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}
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void updateName(const char *name)
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{
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snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
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}
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const char * getName() const
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{
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return m_name;
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@ -225,19 +224,7 @@ public:
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bool checkModified()
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{
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if(m_last_hp != hp || m_last_pitch != m_pitch ||
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m_last_pos != m_position || m_last_yaw != m_yaw ||
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!(inventory == m_last_inventory))
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{
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m_last_hp = hp;
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m_last_pitch = m_pitch;
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m_last_pos = m_position;
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m_last_yaw = m_yaw;
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m_last_inventory = inventory;
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return true;
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} else {
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return false;
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}
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return m_dirty;
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}
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bool touching_ground;
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@ -316,11 +303,7 @@ protected:
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v3f m_position;
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core::aabbox3d<f32> m_collisionbox;
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f32 m_last_pitch;
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f32 m_last_yaw;
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v3f m_last_pos;
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u16 m_last_hp;
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Inventory m_last_inventory;
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bool m_dirty;
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std::vector<HudElement *> hud;
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};
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@ -332,7 +315,10 @@ protected:
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class RemotePlayer : public Player
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{
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public:
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RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {}
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RemotePlayer(IGameDef *gamedef, const char *name):
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Player(gamedef, name),
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m_sao(NULL)
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{}
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virtual ~RemotePlayer() {}
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void save(std::string savedir);
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