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Cleanup shader generation code (#10663)

Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
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Vitaliy 2020-12-19 22:57:10 +03:00 committed by GitHub
parent 664f5ce960
commit ccbf8029ea
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 157 additions and 377 deletions

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@ -612,7 +612,7 @@ void Minimap::drawMinimap(core::rect<s32> rect) {
material.TextureLayer[1].Texture = data->heightmap_texture;
if (m_enable_shaders && data->mode.type == MINIMAP_TYPE_SURFACE) {
u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
u16 sid = m_shdrsrc->getShader("minimap_shader", TILE_MATERIAL_ALPHA);
material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
} else {
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;