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Cleanup shader generation code (#10663)

Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
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Vitaliy 2020-12-19 22:57:10 +03:00 committed by GitHub
parent 664f5ce960
commit ccbf8029ea
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 157 additions and 377 deletions

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@ -475,12 +475,8 @@ public:
g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
}
virtual void onSetConstants(video::IMaterialRendererServices *services,
bool is_highlevel)
void onSetConstants(video::IMaterialRendererServices *services) override
{
if (!is_highlevel)
return;
// Background color
video::SColor bgcolor = m_sky->getBgColor();
video::SColorf bgcolorf(bgcolor);