mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-06 17:41:04 +00:00
Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
This commit is contained in:
parent
664f5ce960
commit
ccbf8029ea
11 changed files with 157 additions and 377 deletions
|
@ -19,7 +19,7 @@ const float BS = 10.0;
|
|||
const float fogStart = FOG_START;
|
||||
const float fogShadingParameter = 1.0 / (1.0 - fogStart);
|
||||
|
||||
#ifdef ENABLE_TONE_MAPPING
|
||||
#if ENABLE_TONE_MAPPING
|
||||
|
||||
/* Hable's UC2 Tone mapping parameters
|
||||
A = 0.22;
|
||||
|
@ -75,7 +75,7 @@ void main(void)
|
|||
|
||||
col.rgb *= emissiveColor.rgb * vIDiff;
|
||||
|
||||
#ifdef ENABLE_TONE_MAPPING
|
||||
#if ENABLE_TONE_MAPPING
|
||||
col = applyToneMapping(col);
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue