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Cleanup shader generation code (#10663)

Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
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Vitaliy 2020-12-19 22:57:10 +03:00 committed by GitHub
parent 664f5ce960
commit ccbf8029ea
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 157 additions and 377 deletions

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@ -22,7 +22,7 @@ varying vec3 eyeVec;
const float fogStart = FOG_START;
const float fogShadingParameter = 1.0 / ( 1.0 - fogStart);
#ifdef ENABLE_TONE_MAPPING
#if ENABLE_TONE_MAPPING
/* Hable's UC2 Tone mapping parameters
A = 0.22;
@ -73,7 +73,7 @@ void main(void)
vec4 col = vec4(color.rgb * varColor.rgb, 1.0);
#ifdef ENABLE_TONE_MAPPING
#if ENABLE_TONE_MAPPING
col = applyToneMapping(col);
#endif