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Switch player names to std::string

This commit is contained in:
Lars Mueller 2023-11-12 15:25:46 +01:00 committed by sfan5
parent 603eb57943
commit cc8e7a569e
18 changed files with 39 additions and 36 deletions

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@ -1153,7 +1153,7 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
*/
{
NetworkPacket notice_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
notice_pkt << (u8) PLAYER_LIST_ADD << (u16) 1 << std::string(player->getName());
notice_pkt << (u8) PLAYER_LIST_ADD << (u16) 1 << player->getName();
m_clients.sendToAll(&notice_pkt);
}
{
@ -3176,7 +3176,7 @@ std::string Server::getStatusString()
RemotePlayer *player = m_env->getPlayer(client_id);
// Get name of player
const char *name = player ? player->getName() : "<unknown>";
const std::string name = player ? player->getName() : "<unknown>";
// Add name to information string
if (!first)