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Switch player names to std::string

This commit is contained in:
Lars Mueller 2023-11-12 15:25:46 +01:00 committed by sfan5
parent 603eb57943
commit cc8e7a569e
18 changed files with 39 additions and 36 deletions

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@ -615,7 +615,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
"player:" + player->getName());
/*
Note: Always set inventory not sent, to repair cases
@ -1069,7 +1069,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
If something goes wrong, this player is to blame
*/
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
"player:" + player->getName());
switch (action) {
// Start digging or punch object
@ -1400,7 +1400,7 @@ void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
"player:" + player->getName());
// Check the target node for rollback data; leave others unnoticed
RollbackNode rn_old(&m_env->getMap(), p, this);