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@ -8706,6 +8706,7 @@ child will follow movement and rotation of that bone.
* Returns `0` (no bits set) if the object is not a player.
* `set_physics_override(override_table)`
* Overrides the physics attributes of the player
* `core.DEFAULT_PHYSICS` contains the default values.
* `override_table` is a table with the following fields:
* `speed`: multiplier to *all* movement speed (`speed_*`) and
acceleration (`acceleration_*`) values (default: `1`)