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SDL: Use scancodes for keybindings (#14964)

Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
This commit is contained in:
y5nw 2025-03-16 20:35:34 +01:00 committed by GitHub
parent e0378737b7
commit cc65c8bd70
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 509 additions and 369 deletions

View file

@ -16,6 +16,7 @@
#include "IrrCompileConfig.h" #include "IrrCompileConfig.h"
#include "position2d.h" #include "position2d.h"
#include "SColor.h" // video::ECOLOR_FORMAT #include "SColor.h" // video::ECOLOR_FORMAT
#include <variant>
namespace irr namespace irr
{ {
@ -342,6 +343,27 @@ public:
{ {
return video::isDriverSupported(driver); return video::isDriverSupported(driver);
} }
//! Get the corresponding scancode for the keycode.
/**
\param key The keycode to convert.
\return The implementation-dependent scancode for the key (represented by the u32 component) or, if a scancode is not
available, the corresponding Irrlicht keycode (represented by the EKEY_CODE component).
*/
virtual std::variant<u32, EKEY_CODE> getScancodeFromKey(const Keycode &key) const {
if (auto pv = std::get_if<EKEY_CODE>(&key))
return *pv;
return (u32)std::get<wchar_t>(key);
}
//! Get the corresponding keycode for the scancode.
/**
\param scancode The implementation-dependent scancode for the key.
\return The corresponding keycode.
*/
virtual Keycode getKeyFromScancode(const u32 scancode) const {
return Keycode(KEY_UNKNOWN, (wchar_t)scancode);
}
}; };
} // end namespace irr } // end namespace irr

View file

@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in irrlicht.h // For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once #pragma once
#include <variant>
namespace irr namespace irr
{ {
@ -182,4 +183,30 @@ enum EKEY_CODE
KEY_KEY_CODES_COUNT = 0x100 // this is not a key, but the amount of keycodes there are. KEY_KEY_CODES_COUNT = 0x100 // this is not a key, but the amount of keycodes there are.
}; };
// A Keycode is either a character produced by the key or one of Irrlicht's codes (EKEY_CODE)
class Keycode : public std::variant<EKEY_CODE, wchar_t> {
using super = std::variant<EKEY_CODE, wchar_t>;
public:
Keycode() : Keycode(KEY_KEY_CODES_COUNT, L'\0') {}
Keycode(EKEY_CODE code, wchar_t ch)
{
emplace(code, ch);
}
using super::emplace;
void emplace(EKEY_CODE code, wchar_t ch)
{
if (isValid(code))
emplace<EKEY_CODE>(code);
else
emplace<wchar_t>(ch);
}
static bool isValid(EKEY_CODE code)
{
return code > 0 && code < KEY_KEY_CODES_COUNT;
}
};
} // end namespace irr } // end namespace irr

View file

@ -27,6 +27,21 @@
#include "CSDLManager.h" #include "CSDLManager.h"
// Since SDL doesn't have mouse keys as keycodes we need to fall back to EKEY_CODE in some cases.
static inline bool is_fake_key(irr::EKEY_CODE key) {
switch (key) {
case irr::KEY_LBUTTON:
case irr::KEY_MBUTTON:
case irr::KEY_RBUTTON:
case irr::KEY_XBUTTON1:
case irr::KEY_XBUTTON2:
return true;
default:
return false;
}
}
static int SDLDeviceInstances = 0; static int SDLDeviceInstances = 0;
namespace irr namespace irr
@ -220,6 +235,35 @@ int CIrrDeviceSDL::findCharToPassToIrrlicht(uint32_t sdlKey, EKEY_CODE irrlichtK
} }
} }
std::variant<u32, EKEY_CODE> CIrrDeviceSDL::getScancodeFromKey(const Keycode &key) const
{
u32 keynum = 0;
if (const auto *keycode = std::get_if<EKEY_CODE>(&key)) {
// Fake keys (e.g. mouse buttons): use EKEY_CODE since there is no corresponding scancode.
if (is_fake_key(*keycode))
return *keycode;
// Try to convert the EKEY_CODE to a SDL scancode.
for (const auto &entry: KeyMap) {
if (entry.second == *keycode) {
keynum = entry.first;
break;
}
}
} else {
keynum = std::get<wchar_t>(key);
}
return (u32)SDL_GetScancodeFromKey(keynum);
}
Keycode CIrrDeviceSDL::getKeyFromScancode(const u32 scancode) const
{
auto keycode = SDL_GetKeyFromScancode((SDL_Scancode)scancode);
const auto &keyentry = KeyMap.find(keycode);
auto irrcode = keyentry != KeyMap.end() ? keyentry->second : KEY_UNKNOWN;
auto keychar = findCharToPassToIrrlicht(keycode, irrcode, false);
return Keycode(irrcode, keychar);
}
void CIrrDeviceSDL::resetReceiveTextInputEvents() void CIrrDeviceSDL::resetReceiveTextInputEvents()
{ {
gui::IGUIElement *elem = GUIEnvironment->getFocus(); gui::IGUIElement *elem = GUIEnvironment->getFocus();
@ -822,18 +866,20 @@ bool CIrrDeviceSDL::run()
case SDL_KEYDOWN: case SDL_KEYDOWN:
case SDL_KEYUP: { case SDL_KEYUP: {
SKeyMap mp; auto keysym = SDL_event.key.keysym.sym;
mp.SDLKey = SDL_event.key.keysym.sym; auto scancode = SDL_event.key.keysym.scancode;
s32 idx = KeyMap.binary_search(mp);
EKEY_CODE key; // Treat AC_BACK as the Escape key
if (idx == -1) if (scancode == SDL_SCANCODE_AC_BACK) {
key = (EKEY_CODE)0; scancode = SDL_SCANCODE_ESCAPE;
else keysym = SDLK_ESCAPE;
key = (EKEY_CODE)KeyMap[idx].Win32Key; }
if (key == (EKEY_CODE)0) const auto &entry = KeyMap.find(keysym);
os::Printer::log("keycode not mapped", core::stringc(mp.SDLKey), ELL_DEBUG); auto key = entry == KeyMap.end() ? KEY_UNKNOWN : entry->second;
if (!Keycode::isValid(key))
os::Printer::log("keycode not mapped", core::stringc(keysym), ELL_DEBUG);
// Make sure to only input special characters if something is in focus, as SDL_TEXTINPUT handles normal unicode already // Make sure to only input special characters if something is in focus, as SDL_TEXTINPUT handles normal unicode already
if (SDL_IsTextInputActive() && !keyIsKnownSpecial(key) && (SDL_event.key.keysym.mod & KMOD_CTRL) == 0) if (SDL_IsTextInputActive() && !keyIsKnownSpecial(key) && (SDL_event.key.keysym.mod & KMOD_CTRL) == 0)
@ -844,8 +890,10 @@ bool CIrrDeviceSDL::run()
irrevent.KeyInput.PressedDown = (SDL_event.type == SDL_KEYDOWN); irrevent.KeyInput.PressedDown = (SDL_event.type == SDL_KEYDOWN);
irrevent.KeyInput.Shift = (SDL_event.key.keysym.mod & KMOD_SHIFT) != 0; irrevent.KeyInput.Shift = (SDL_event.key.keysym.mod & KMOD_SHIFT) != 0;
irrevent.KeyInput.Control = (SDL_event.key.keysym.mod & KMOD_CTRL) != 0; irrevent.KeyInput.Control = (SDL_event.key.keysym.mod & KMOD_CTRL) != 0;
irrevent.KeyInput.Char = findCharToPassToIrrlicht(mp.SDLKey, key, irrevent.KeyInput.Char = findCharToPassToIrrlicht(keysym, key,
(SDL_event.key.keysym.mod & KMOD_NUM) != 0); (SDL_event.key.keysym.mod & KMOD_NUM) != 0);
irrevent.KeyInput.SystemKeyCode = scancode;
postEventFromUser(irrevent); postEventFromUser(irrevent);
} break; } break;
@ -1310,142 +1358,135 @@ void CIrrDeviceSDL::createKeyMap()
// the lookuptable, but I'll leave it like that until // the lookuptable, but I'll leave it like that until
// I find a better version. // I find a better version.
KeyMap.reallocate(105);
// buttons missing // buttons missing
// Android back button = ESC KeyMap.emplace(SDLK_BACKSPACE, KEY_BACK);
KeyMap.push_back(SKeyMap(SDLK_AC_BACK, KEY_ESCAPE)); KeyMap.emplace(SDLK_TAB, KEY_TAB);
KeyMap.emplace(SDLK_CLEAR, KEY_CLEAR);
KeyMap.push_back(SKeyMap(SDLK_BACKSPACE, KEY_BACK)); KeyMap.emplace(SDLK_RETURN, KEY_RETURN);
KeyMap.push_back(SKeyMap(SDLK_TAB, KEY_TAB));
KeyMap.push_back(SKeyMap(SDLK_CLEAR, KEY_CLEAR));
KeyMap.push_back(SKeyMap(SDLK_RETURN, KEY_RETURN));
// combined modifiers missing // combined modifiers missing
KeyMap.push_back(SKeyMap(SDLK_PAUSE, KEY_PAUSE)); KeyMap.emplace(SDLK_PAUSE, KEY_PAUSE);
KeyMap.push_back(SKeyMap(SDLK_CAPSLOCK, KEY_CAPITAL)); KeyMap.emplace(SDLK_CAPSLOCK, KEY_CAPITAL);
// asian letter keys missing // asian letter keys missing
KeyMap.push_back(SKeyMap(SDLK_ESCAPE, KEY_ESCAPE)); KeyMap.emplace(SDLK_ESCAPE, KEY_ESCAPE);
// asian letter keys missing // asian letter keys missing
KeyMap.push_back(SKeyMap(SDLK_SPACE, KEY_SPACE)); KeyMap.emplace(SDLK_SPACE, KEY_SPACE);
KeyMap.push_back(SKeyMap(SDLK_PAGEUP, KEY_PRIOR)); KeyMap.emplace(SDLK_PAGEUP, KEY_PRIOR);
KeyMap.push_back(SKeyMap(SDLK_PAGEDOWN, KEY_NEXT)); KeyMap.emplace(SDLK_PAGEDOWN, KEY_NEXT);
KeyMap.push_back(SKeyMap(SDLK_END, KEY_END)); KeyMap.emplace(SDLK_END, KEY_END);
KeyMap.push_back(SKeyMap(SDLK_HOME, KEY_HOME)); KeyMap.emplace(SDLK_HOME, KEY_HOME);
KeyMap.push_back(SKeyMap(SDLK_LEFT, KEY_LEFT)); KeyMap.emplace(SDLK_LEFT, KEY_LEFT);
KeyMap.push_back(SKeyMap(SDLK_UP, KEY_UP)); KeyMap.emplace(SDLK_UP, KEY_UP);
KeyMap.push_back(SKeyMap(SDLK_RIGHT, KEY_RIGHT)); KeyMap.emplace(SDLK_RIGHT, KEY_RIGHT);
KeyMap.push_back(SKeyMap(SDLK_DOWN, KEY_DOWN)); KeyMap.emplace(SDLK_DOWN, KEY_DOWN);
// select missing // select missing
KeyMap.push_back(SKeyMap(SDLK_PRINTSCREEN, KEY_PRINT)); KeyMap.emplace(SDLK_PRINTSCREEN, KEY_PRINT);
// execute missing // execute missing
KeyMap.push_back(SKeyMap(SDLK_PRINTSCREEN, KEY_SNAPSHOT)); KeyMap.emplace(SDLK_PRINTSCREEN, KEY_SNAPSHOT);
KeyMap.push_back(SKeyMap(SDLK_INSERT, KEY_INSERT)); KeyMap.emplace(SDLK_INSERT, KEY_INSERT);
KeyMap.push_back(SKeyMap(SDLK_DELETE, KEY_DELETE)); KeyMap.emplace(SDLK_DELETE, KEY_DELETE);
KeyMap.push_back(SKeyMap(SDLK_HELP, KEY_HELP)); KeyMap.emplace(SDLK_HELP, KEY_HELP);
KeyMap.push_back(SKeyMap(SDLK_0, KEY_KEY_0)); KeyMap.emplace(SDLK_0, KEY_KEY_0);
KeyMap.push_back(SKeyMap(SDLK_1, KEY_KEY_1)); KeyMap.emplace(SDLK_1, KEY_KEY_1);
KeyMap.push_back(SKeyMap(SDLK_2, KEY_KEY_2)); KeyMap.emplace(SDLK_2, KEY_KEY_2);
KeyMap.push_back(SKeyMap(SDLK_3, KEY_KEY_3)); KeyMap.emplace(SDLK_3, KEY_KEY_3);
KeyMap.push_back(SKeyMap(SDLK_4, KEY_KEY_4)); KeyMap.emplace(SDLK_4, KEY_KEY_4);
KeyMap.push_back(SKeyMap(SDLK_5, KEY_KEY_5)); KeyMap.emplace(SDLK_5, KEY_KEY_5);
KeyMap.push_back(SKeyMap(SDLK_6, KEY_KEY_6)); KeyMap.emplace(SDLK_6, KEY_KEY_6);
KeyMap.push_back(SKeyMap(SDLK_7, KEY_KEY_7)); KeyMap.emplace(SDLK_7, KEY_KEY_7);
KeyMap.push_back(SKeyMap(SDLK_8, KEY_KEY_8)); KeyMap.emplace(SDLK_8, KEY_KEY_8);
KeyMap.push_back(SKeyMap(SDLK_9, KEY_KEY_9)); KeyMap.emplace(SDLK_9, KEY_KEY_9);
KeyMap.push_back(SKeyMap(SDLK_a, KEY_KEY_A)); KeyMap.emplace(SDLK_a, KEY_KEY_A);
KeyMap.push_back(SKeyMap(SDLK_b, KEY_KEY_B)); KeyMap.emplace(SDLK_b, KEY_KEY_B);
KeyMap.push_back(SKeyMap(SDLK_c, KEY_KEY_C)); KeyMap.emplace(SDLK_c, KEY_KEY_C);
KeyMap.push_back(SKeyMap(SDLK_d, KEY_KEY_D)); KeyMap.emplace(SDLK_d, KEY_KEY_D);
KeyMap.push_back(SKeyMap(SDLK_e, KEY_KEY_E)); KeyMap.emplace(SDLK_e, KEY_KEY_E);
KeyMap.push_back(SKeyMap(SDLK_f, KEY_KEY_F)); KeyMap.emplace(SDLK_f, KEY_KEY_F);
KeyMap.push_back(SKeyMap(SDLK_g, KEY_KEY_G)); KeyMap.emplace(SDLK_g, KEY_KEY_G);
KeyMap.push_back(SKeyMap(SDLK_h, KEY_KEY_H)); KeyMap.emplace(SDLK_h, KEY_KEY_H);
KeyMap.push_back(SKeyMap(SDLK_i, KEY_KEY_I)); KeyMap.emplace(SDLK_i, KEY_KEY_I);
KeyMap.push_back(SKeyMap(SDLK_j, KEY_KEY_J)); KeyMap.emplace(SDLK_j, KEY_KEY_J);
KeyMap.push_back(SKeyMap(SDLK_k, KEY_KEY_K)); KeyMap.emplace(SDLK_k, KEY_KEY_K);
KeyMap.push_back(SKeyMap(SDLK_l, KEY_KEY_L)); KeyMap.emplace(SDLK_l, KEY_KEY_L);
KeyMap.push_back(SKeyMap(SDLK_m, KEY_KEY_M)); KeyMap.emplace(SDLK_m, KEY_KEY_M);
KeyMap.push_back(SKeyMap(SDLK_n, KEY_KEY_N)); KeyMap.emplace(SDLK_n, KEY_KEY_N);
KeyMap.push_back(SKeyMap(SDLK_o, KEY_KEY_O)); KeyMap.emplace(SDLK_o, KEY_KEY_O);
KeyMap.push_back(SKeyMap(SDLK_p, KEY_KEY_P)); KeyMap.emplace(SDLK_p, KEY_KEY_P);
KeyMap.push_back(SKeyMap(SDLK_q, KEY_KEY_Q)); KeyMap.emplace(SDLK_q, KEY_KEY_Q);
KeyMap.push_back(SKeyMap(SDLK_r, KEY_KEY_R)); KeyMap.emplace(SDLK_r, KEY_KEY_R);
KeyMap.push_back(SKeyMap(SDLK_s, KEY_KEY_S)); KeyMap.emplace(SDLK_s, KEY_KEY_S);
KeyMap.push_back(SKeyMap(SDLK_t, KEY_KEY_T)); KeyMap.emplace(SDLK_t, KEY_KEY_T);
KeyMap.push_back(SKeyMap(SDLK_u, KEY_KEY_U)); KeyMap.emplace(SDLK_u, KEY_KEY_U);
KeyMap.push_back(SKeyMap(SDLK_v, KEY_KEY_V)); KeyMap.emplace(SDLK_v, KEY_KEY_V);
KeyMap.push_back(SKeyMap(SDLK_w, KEY_KEY_W)); KeyMap.emplace(SDLK_w, KEY_KEY_W);
KeyMap.push_back(SKeyMap(SDLK_x, KEY_KEY_X)); KeyMap.emplace(SDLK_x, KEY_KEY_X);
KeyMap.push_back(SKeyMap(SDLK_y, KEY_KEY_Y)); KeyMap.emplace(SDLK_y, KEY_KEY_Y);
KeyMap.push_back(SKeyMap(SDLK_z, KEY_KEY_Z)); KeyMap.emplace(SDLK_z, KEY_KEY_Z);
KeyMap.push_back(SKeyMap(SDLK_LGUI, KEY_LWIN)); KeyMap.emplace(SDLK_LGUI, KEY_LWIN);
KeyMap.push_back(SKeyMap(SDLK_RGUI, KEY_RWIN)); KeyMap.emplace(SDLK_RGUI, KEY_RWIN);
// apps missing // apps missing
KeyMap.push_back(SKeyMap(SDLK_POWER, KEY_SLEEP)); //?? KeyMap.emplace(SDLK_POWER, KEY_SLEEP); //??
KeyMap.push_back(SKeyMap(SDLK_KP_0, KEY_NUMPAD0)); KeyMap.emplace(SDLK_KP_0, KEY_NUMPAD0);
KeyMap.push_back(SKeyMap(SDLK_KP_1, KEY_NUMPAD1)); KeyMap.emplace(SDLK_KP_1, KEY_NUMPAD1);
KeyMap.push_back(SKeyMap(SDLK_KP_2, KEY_NUMPAD2)); KeyMap.emplace(SDLK_KP_2, KEY_NUMPAD2);
KeyMap.push_back(SKeyMap(SDLK_KP_3, KEY_NUMPAD3)); KeyMap.emplace(SDLK_KP_3, KEY_NUMPAD3);
KeyMap.push_back(SKeyMap(SDLK_KP_4, KEY_NUMPAD4)); KeyMap.emplace(SDLK_KP_4, KEY_NUMPAD4);
KeyMap.push_back(SKeyMap(SDLK_KP_5, KEY_NUMPAD5)); KeyMap.emplace(SDLK_KP_5, KEY_NUMPAD5);
KeyMap.push_back(SKeyMap(SDLK_KP_6, KEY_NUMPAD6)); KeyMap.emplace(SDLK_KP_6, KEY_NUMPAD6);
KeyMap.push_back(SKeyMap(SDLK_KP_7, KEY_NUMPAD7)); KeyMap.emplace(SDLK_KP_7, KEY_NUMPAD7);
KeyMap.push_back(SKeyMap(SDLK_KP_8, KEY_NUMPAD8)); KeyMap.emplace(SDLK_KP_8, KEY_NUMPAD8);
KeyMap.push_back(SKeyMap(SDLK_KP_9, KEY_NUMPAD9)); KeyMap.emplace(SDLK_KP_9, KEY_NUMPAD9);
KeyMap.push_back(SKeyMap(SDLK_KP_MULTIPLY, KEY_MULTIPLY)); KeyMap.emplace(SDLK_KP_MULTIPLY, KEY_MULTIPLY);
KeyMap.push_back(SKeyMap(SDLK_KP_PLUS, KEY_ADD)); KeyMap.emplace(SDLK_KP_PLUS, KEY_ADD);
KeyMap.push_back(SKeyMap(SDLK_KP_ENTER, KEY_RETURN)); KeyMap.emplace(SDLK_KP_ENTER, KEY_RETURN);
KeyMap.push_back(SKeyMap(SDLK_KP_MINUS, KEY_SUBTRACT)); KeyMap.emplace(SDLK_KP_MINUS, KEY_SUBTRACT);
KeyMap.push_back(SKeyMap(SDLK_KP_PERIOD, KEY_DECIMAL)); KeyMap.emplace(SDLK_KP_PERIOD, KEY_DECIMAL);
KeyMap.push_back(SKeyMap(SDLK_KP_DIVIDE, KEY_DIVIDE)); KeyMap.emplace(SDLK_KP_DIVIDE, KEY_DIVIDE);
KeyMap.push_back(SKeyMap(SDLK_F1, KEY_F1)); KeyMap.emplace(SDLK_F1, KEY_F1);
KeyMap.push_back(SKeyMap(SDLK_F2, KEY_F2)); KeyMap.emplace(SDLK_F2, KEY_F2);
KeyMap.push_back(SKeyMap(SDLK_F3, KEY_F3)); KeyMap.emplace(SDLK_F3, KEY_F3);
KeyMap.push_back(SKeyMap(SDLK_F4, KEY_F4)); KeyMap.emplace(SDLK_F4, KEY_F4);
KeyMap.push_back(SKeyMap(SDLK_F5, KEY_F5)); KeyMap.emplace(SDLK_F5, KEY_F5);
KeyMap.push_back(SKeyMap(SDLK_F6, KEY_F6)); KeyMap.emplace(SDLK_F6, KEY_F6);
KeyMap.push_back(SKeyMap(SDLK_F7, KEY_F7)); KeyMap.emplace(SDLK_F7, KEY_F7);
KeyMap.push_back(SKeyMap(SDLK_F8, KEY_F8)); KeyMap.emplace(SDLK_F8, KEY_F8);
KeyMap.push_back(SKeyMap(SDLK_F9, KEY_F9)); KeyMap.emplace(SDLK_F9, KEY_F9);
KeyMap.push_back(SKeyMap(SDLK_F10, KEY_F10)); KeyMap.emplace(SDLK_F10, KEY_F10);
KeyMap.push_back(SKeyMap(SDLK_F11, KEY_F11)); KeyMap.emplace(SDLK_F11, KEY_F11);
KeyMap.push_back(SKeyMap(SDLK_F12, KEY_F12)); KeyMap.emplace(SDLK_F12, KEY_F12);
KeyMap.push_back(SKeyMap(SDLK_F13, KEY_F13)); KeyMap.emplace(SDLK_F13, KEY_F13);
KeyMap.push_back(SKeyMap(SDLK_F14, KEY_F14)); KeyMap.emplace(SDLK_F14, KEY_F14);
KeyMap.push_back(SKeyMap(SDLK_F15, KEY_F15)); KeyMap.emplace(SDLK_F15, KEY_F15);
// no higher F-keys // no higher F-keys
KeyMap.push_back(SKeyMap(SDLK_NUMLOCKCLEAR, KEY_NUMLOCK)); KeyMap.emplace(SDLK_NUMLOCKCLEAR, KEY_NUMLOCK);
KeyMap.push_back(SKeyMap(SDLK_SCROLLLOCK, KEY_SCROLL)); KeyMap.emplace(SDLK_SCROLLLOCK, KEY_SCROLL);
KeyMap.push_back(SKeyMap(SDLK_LSHIFT, KEY_LSHIFT)); KeyMap.emplace(SDLK_LSHIFT, KEY_LSHIFT);
KeyMap.push_back(SKeyMap(SDLK_RSHIFT, KEY_RSHIFT)); KeyMap.emplace(SDLK_RSHIFT, KEY_RSHIFT);
KeyMap.push_back(SKeyMap(SDLK_LCTRL, KEY_LCONTROL)); KeyMap.emplace(SDLK_LCTRL, KEY_LCONTROL);
KeyMap.push_back(SKeyMap(SDLK_RCTRL, KEY_RCONTROL)); KeyMap.emplace(SDLK_RCTRL, KEY_RCONTROL);
KeyMap.push_back(SKeyMap(SDLK_LALT, KEY_LMENU)); KeyMap.emplace(SDLK_LALT, KEY_LMENU);
KeyMap.push_back(SKeyMap(SDLK_RALT, KEY_RMENU)); KeyMap.emplace(SDLK_RALT, KEY_RMENU);
KeyMap.push_back(SKeyMap(SDLK_PLUS, KEY_PLUS)); KeyMap.emplace(SDLK_PLUS, KEY_PLUS);
KeyMap.push_back(SKeyMap(SDLK_COMMA, KEY_COMMA)); KeyMap.emplace(SDLK_COMMA, KEY_COMMA);
KeyMap.push_back(SKeyMap(SDLK_MINUS, KEY_MINUS)); KeyMap.emplace(SDLK_MINUS, KEY_MINUS);
KeyMap.push_back(SKeyMap(SDLK_PERIOD, KEY_PERIOD)); KeyMap.emplace(SDLK_PERIOD, KEY_PERIOD);
// some special keys missing // some special keys missing
KeyMap.sort();
} }
void CIrrDeviceSDL::CCursorControl::initCursors() void CIrrDeviceSDL::CCursorControl::initCursors()

View file

@ -24,6 +24,7 @@
#include <SDL_syswm.h> #include <SDL_syswm.h>
#include <memory> #include <memory>
#include <unordered_map>
namespace irr namespace irr
{ {
@ -286,6 +287,9 @@ private:
// Return the Char that should be sent to Irrlicht for the given key (either the one passed in or 0). // Return the Char that should be sent to Irrlicht for the given key (either the one passed in or 0).
static int findCharToPassToIrrlicht(uint32_t sdlKey, EKEY_CODE irrlichtKey, bool numlock); static int findCharToPassToIrrlicht(uint32_t sdlKey, EKEY_CODE irrlichtKey, bool numlock);
std::variant<u32, EKEY_CODE> getScancodeFromKey(const Keycode &key) const override;
Keycode getKeyFromScancode(const u32 scancode) const override;
// Check if a text box is in focus. Enable or disable SDL_TEXTINPUT events only if in focus. // Check if a text box is in focus. Enable or disable SDL_TEXTINPUT events only if in focus.
void resetReceiveTextInputEvents(); void resetReceiveTextInputEvents();
@ -319,24 +323,9 @@ private:
core::rect<s32> lastElemPos; core::rect<s32> lastElemPos;
struct SKeyMap // TODO: This is only used for scancode/keycode conversion with EKEY_CODE (among other things, for Luanti
{ // to display keys to users). Drop this along with EKEY_CODE.
SKeyMap() {} std::unordered_map<SDL_Keycode, EKEY_CODE> KeyMap;
SKeyMap(s32 x11, s32 win32) :
SDLKey(x11), Win32Key(win32)
{
}
s32 SDLKey;
s32 Win32Key;
bool operator<(const SKeyMap &o) const
{
return SDLKey < o.SDLKey;
}
};
core::array<SKeyMap> KeyMap;
s32 CurrentTouchCount; s32 CurrentTouchCount;
bool IsInBackground; bool IsInBackground;

View file

@ -143,7 +143,7 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
// Remember whether each key is down or up // Remember whether each key is down or up
if (event.EventType == irr::EET_KEY_INPUT_EVENT) { if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
const KeyPress keyCode(event.KeyInput); const KeyPress keyCode(event.KeyInput);
if (keysListenedFor[keyCode]) { if (keyCode && keysListenedFor[keyCode]) { // ignore key input that is invalid or irrelevant for the game.
if (event.KeyInput.PressedDown) { if (event.KeyInput.PressedDown) {
if (!IsKeyDown(keyCode)) if (!IsKeyDown(keyCode))
keyWasPressed.set(keyCode); keyWasPressed.set(keyCode);

View file

@ -6,15 +6,18 @@
#include "settings.h" #include "settings.h"
#include "log.h" #include "log.h"
#include "debug.h" #include "debug.h"
#include "renderingengine.h"
#include "util/hex.h" #include "util/hex.h"
#include "util/string.h" #include "util/string.h"
#include "util/basic_macros.h" #include "util/basic_macros.h"
#include <unordered_map>
#include <vector>
struct table_key { struct table_key {
const char *Name; std::string Name; // An EKEY_CODE 'symbol' name as a string
irr::EKEY_CODE Key; irr::EKEY_CODE Key;
wchar_t Char; // L'\0' means no character assigned wchar_t Char; // L'\0' means no character assigned
const char *LangName; // NULL means it doesn't have a human description std::string LangName; // empty string means it doesn't have a human description
}; };
#define DEFINEKEY1(x, lang) /* Irrlicht key without character */ \ #define DEFINEKEY1(x, lang) /* Irrlicht key without character */ \
@ -30,7 +33,7 @@ struct table_key {
#define N_(text) text #define N_(text) text
static const struct table_key table[] = { static std::vector<table_key> table = {
// Keys that can be reliably mapped between Char and Key // Keys that can be reliably mapped between Char and Key
DEFINEKEY3(0) DEFINEKEY3(0)
DEFINEKEY3(1) DEFINEKEY3(1)
@ -126,7 +129,7 @@ static const struct table_key table[] = {
DEFINEKEY1(KEY_ADD, N_("Numpad +")) DEFINEKEY1(KEY_ADD, N_("Numpad +"))
DEFINEKEY1(KEY_SEPARATOR, N_("Numpad .")) DEFINEKEY1(KEY_SEPARATOR, N_("Numpad ."))
DEFINEKEY1(KEY_SUBTRACT, N_("Numpad -")) DEFINEKEY1(KEY_SUBTRACT, N_("Numpad -"))
DEFINEKEY1(KEY_DECIMAL, NULL) DEFINEKEY1(KEY_DECIMAL, N_("Numpad ."))
DEFINEKEY1(KEY_DIVIDE, N_("Numpad /")) DEFINEKEY1(KEY_DIVIDE, N_("Numpad /"))
DEFINEKEY4(1) DEFINEKEY4(1)
DEFINEKEY4(2) DEFINEKEY4(2)
@ -221,122 +224,156 @@ static const struct table_key table[] = {
DEFINEKEY5("_") DEFINEKEY5("_")
}; };
static const table_key invalid_key = {"", irr::KEY_UNKNOWN, L'\0', ""};
#undef N_ #undef N_
static const table_key &lookup_keyname(const char *name)
{
for (const auto &table_key : table) {
if (strcmp(table_key.Name, name) == 0)
return table_key;
}
throw UnknownKeycode(name);
}
static const table_key &lookup_keykey(irr::EKEY_CODE key)
{
for (const auto &table_key : table) {
if (table_key.Key == key)
return table_key;
}
std::ostringstream os;
os << "<Keycode " << (int) key << ">";
throw UnknownKeycode(os.str().c_str());
}
static const table_key &lookup_keychar(wchar_t Char) static const table_key &lookup_keychar(wchar_t Char)
{ {
if (Char == L'\0')
return invalid_key;
for (const auto &table_key : table) { for (const auto &table_key : table) {
if (table_key.Char == Char) if (table_key.Char == Char)
return table_key; return table_key;
} }
std::ostringstream os; // Create a new entry in the lookup table if one is not available.
os << "<Char " << hex_encode((char*) &Char, sizeof(wchar_t)) << ">"; auto newsym = wide_to_utf8(std::wstring_view(&Char, 1));
throw UnknownKeycode(os.str().c_str()); table_key new_key {newsym, irr::KEY_KEY_CODES_COUNT, Char, newsym};
return table.emplace_back(std::move(new_key));
} }
KeyPress::KeyPress(const char *name) static const table_key &lookup_keykey(irr::EKEY_CODE key)
{ {
if (strlen(name) == 0) { if (!Keycode::isValid(key))
Key = irr::KEY_KEY_CODES_COUNT; return invalid_key;
Char = L'\0';
m_name = ""; for (const auto &table_key : table) {
if (table_key.Key == key)
return table_key;
}
return invalid_key;
}
static const table_key &lookup_keyname(std::string_view name)
{
if (name.empty())
return invalid_key;
for (const auto &table_key : table) {
if (table_key.Name == name)
return table_key;
}
auto wname = utf8_to_wide(name);
if (wname.empty())
return invalid_key;
return lookup_keychar(wname[0]);
}
static const table_key &lookup_scancode(const u32 scancode)
{
auto key = RenderingEngine::get_raw_device()->getKeyFromScancode(scancode);
return std::holds_alternative<EKEY_CODE>(key) ?
lookup_keykey(std::get<irr::EKEY_CODE>(key)) :
lookup_keychar(std::get<wchar_t>(key));
}
static const table_key &lookup_scancode(const std::variant<u32, irr::EKEY_CODE> &scancode)
{
return std::holds_alternative<irr::EKEY_CODE>(scancode) ?
lookup_keykey(std::get<irr::EKEY_CODE>(scancode)) :
lookup_scancode(std::get<u32>(scancode));
}
void KeyPress::loadFromKey(irr::EKEY_CODE keycode, wchar_t keychar)
{
scancode = RenderingEngine::get_raw_device()->getScancodeFromKey(Keycode(keycode, keychar));
}
KeyPress::KeyPress(const std::string &name)
{
if (loadFromScancode(name))
return; return;
} const auto &key = lookup_keyname(name);
loadFromKey(key.Key, key.Char);
if (strlen(name) <= 4) {
// Lookup by resulting character
int chars_read = mbtowc(&Char, name, 1);
FATAL_ERROR_IF(chars_read != 1, "Unexpected multibyte character");
try {
auto &k = lookup_keychar(Char);
m_name = k.Name;
Key = k.Key;
return;
} catch (UnknownKeycode &e) {};
} else {
// Lookup by name
m_name = name;
try {
auto &k = lookup_keyname(name);
Key = k.Key;
Char = k.Char;
return;
} catch (UnknownKeycode &e) {};
}
// It's not a known key, complain and try to do something
Key = irr::KEY_KEY_CODES_COUNT;
int chars_read = mbtowc(&Char, name, 1);
FATAL_ERROR_IF(chars_read != 1, "Unexpected multibyte character");
m_name = "";
warningstream << "KeyPress: Unknown key '" << name
<< "', falling back to first char." << std::endl;
} }
KeyPress::KeyPress(const irr::SEvent::SKeyInput &in, bool prefer_character) KeyPress::KeyPress(const irr::SEvent::SKeyInput &in)
{ {
if (prefer_character) if (USE_SDL2) {
Key = irr::KEY_KEY_CODES_COUNT; if (in.SystemKeyCode)
else scancode.emplace<u32>(in.SystemKeyCode);
Key = in.Key;
Char = in.Char;
try {
if (valid_kcode(Key))
m_name = lookup_keykey(Key).Name;
else else
m_name = lookup_keychar(Char).Name; scancode.emplace<irr::EKEY_CODE>(in.Key);
} catch (UnknownKeycode &e) { } else {
m_name.clear(); loadFromKey(in.Key, in.Char);
}; }
} }
const char *KeyPress::sym() const std::string KeyPress::formatScancode() const
{ {
return m_name.c_str(); if (USE_SDL2) {
if (auto pv = std::get_if<u32>(&scancode))
return *pv == 0 ? "" : "SYSTEM_SCANCODE_" + std::to_string(*pv);
}
return "";
} }
const char *KeyPress::name() const std::string KeyPress::sym() const
{ {
if (m_name.empty()) std::string name = lookup_scancode(scancode).Name;
return ""; if (USE_SDL2 || name.empty())
const char *ret; if (auto newname = formatScancode(); !newname.empty())
if (valid_kcode(Key)) return newname;
ret = lookup_keykey(Key).LangName; return name;
else
ret = lookup_keychar(Char).LangName;
return ret ? ret : "<Unnamed key>";
} }
const KeyPress EscapeKey("KEY_ESCAPE"); std::string KeyPress::name() const
{
const auto &name = lookup_scancode(scancode).LangName;
if (!name.empty())
return name;
return formatScancode();
}
const KeyPress LMBKey("KEY_LBUTTON"); irr::EKEY_CODE KeyPress::getKeycode() const
const KeyPress MMBKey("KEY_MBUTTON"); {
const KeyPress RMBKey("KEY_RBUTTON"); return lookup_scancode(scancode).Key;
}
wchar_t KeyPress::getKeychar() const
{
return lookup_scancode(scancode).Char;
}
bool KeyPress::loadFromScancode(const std::string &name)
{
if (USE_SDL2) {
if (!str_starts_with(name, "SYSTEM_SCANCODE_"))
return false;
char *p;
const auto code = strtoul(name.c_str()+16, &p, 10);
if (p != name.c_str() + name.size())
return false;
scancode.emplace<u32>(code);
return true;
} else {
return false;
}
}
std::unordered_map<std::string, KeyPress> specialKeyCache;
const KeyPress &KeyPress::getSpecialKey(const std::string &name)
{
auto &key = specialKeyCache[name];
if (!key)
key = KeyPress(name);
return key;
}
/* /*
Key config Key config
@ -345,14 +382,18 @@ const KeyPress RMBKey("KEY_RBUTTON");
// A simple cache for quicker lookup // A simple cache for quicker lookup
static std::unordered_map<std::string, KeyPress> g_key_setting_cache; static std::unordered_map<std::string, KeyPress> g_key_setting_cache;
const KeyPress &getKeySetting(const char *settingname) const KeyPress &getKeySetting(const std::string &settingname)
{ {
auto n = g_key_setting_cache.find(settingname); auto n = g_key_setting_cache.find(settingname);
if (n != g_key_setting_cache.end()) if (n != g_key_setting_cache.end())
return n->second; return n->second;
auto keysym = g_settings->get(settingname);
auto &ref = g_key_setting_cache[settingname]; auto &ref = g_key_setting_cache[settingname];
ref = g_settings->get(settingname).c_str(); ref = KeyPress(keysym);
if (!keysym.empty() && !ref) {
warningstream << "Invalid key '" << keysym << "' for '" << settingname << "'." << std::endl;
}
return ref; return ref;
} }
@ -360,8 +401,3 @@ void clearKeyCache()
{ {
g_key_setting_cache.clear(); g_key_setting_cache.clear();
} }
irr::EKEY_CODE keyname_to_keycode(const char *name)
{
return lookup_keyname(name).Key;
}

View file

@ -4,62 +4,77 @@
#pragma once #pragma once
#include "exceptions.h"
#include "irrlichttypes.h" #include "irrlichttypes.h"
#include <Keycodes.h> #include <Keycodes.h>
#include <IEventReceiver.h> #include <IEventReceiver.h>
#include <string> #include <string>
#include <variant>
class UnknownKeycode : public BaseException /* A key press, consisting of a scancode or a keycode */
{
public:
UnknownKeycode(const char *s) :
BaseException(s) {};
};
/* A key press, consisting of either an Irrlicht keycode
or an actual char */
class KeyPress class KeyPress
{ {
public: public:
KeyPress() = default; KeyPress() = default;
KeyPress(const char *name); KeyPress(const std::string &name);
KeyPress(const irr::SEvent::SKeyInput &in, bool prefer_character = false); KeyPress(const irr::SEvent::SKeyInput &in);
bool operator==(const KeyPress &o) const // Get a string representation that is suitable for use in minetest.conf
std::string sym() const;
// Get a human-readable string representation
std::string name() const;
// Get the corresponding keycode or KEY_UNKNOWN if one is not available
irr::EKEY_CODE getKeycode() const;
// Get the corresponding keychar or '\0' if one is not available
wchar_t getKeychar() const;
// Get the scancode or 0 is one is not available
u32 getScancode() const
{ {
return (Char > 0 && Char == o.Char) || (valid_kcode(Key) && Key == o.Key); if (auto pv = std::get_if<u32>(&scancode))
return *pv;
return 0;
} }
const char *sym() const; bool operator==(const KeyPress &o) const {
const char *name() const; return scancode == o.scancode;
}
protected: bool operator!=(const KeyPress &o) const {
static bool valid_kcode(irr::EKEY_CODE k) return !(*this == o);
{
return k > 0 && k < irr::KEY_KEY_CODES_COUNT;
} }
irr::EKEY_CODE Key = irr::KEY_KEY_CODES_COUNT; // Check whether the keypress is valid
wchar_t Char = L'\0'; operator bool() const
std::string m_name = ""; {
return std::holds_alternative<irr::EKEY_CODE>(scancode) ?
Keycode::isValid(std::get<irr::EKEY_CODE>(scancode)) :
std::get<u32>(scancode) != 0;
}
static const KeyPress &getSpecialKey(const std::string &name);
private:
bool loadFromScancode(const std::string &name);
void loadFromKey(irr::EKEY_CODE keycode, wchar_t keychar);
std::string formatScancode() const;
std::variant<u32, irr::EKEY_CODE> scancode = irr::KEY_UNKNOWN;
}; };
// Global defines for convenience // Global defines for convenience
// This implementation defers creation of the objects to make sure that the
extern const KeyPress EscapeKey; // IrrlichtDevice is initialized.
#define EscapeKey KeyPress::getSpecialKey("KEY_ESCAPE")
extern const KeyPress LMBKey; #define LMBKey KeyPress::getSpecialKey("KEY_LBUTTON")
extern const KeyPress MMBKey; // Middle Mouse Button #define MMBKey KeyPress::getSpecialKey("KEY_MBUTTON") // Middle Mouse Button
extern const KeyPress RMBKey; #define RMBKey KeyPress::getSpecialKey("KEY_RBUTTON")
// Key configuration getter // Key configuration getter
const KeyPress &getKeySetting(const char *settingname); const KeyPress &getKeySetting(const std::string &settingname);
// Clear fast lookup cache // Clear fast lookup cache
void clearKeyCache(); void clearKeyCache();
irr::EKEY_CODE keyname_to_keycode(const char *name);

View file

@ -82,6 +82,7 @@ void set_default_settings()
// Client // Client
settings->setDefault("address", ""); settings->setDefault("address", "");
settings->setDefault("remote_port", "30000");
#if defined(__unix__) && !defined(__APPLE__) && !defined (__ANDROID__) #if defined(__unix__) && !defined(__APPLE__) && !defined (__ANDROID__)
// On Linux+X11 (not Linux+Wayland or Linux+XWayland), I've encountered a bug // On Linux+X11 (not Linux+Wayland or Linux+XWayland), I've encountered a bug
// where fake mouse events were generated from touch events if in relative // where fake mouse events were generated from touch events if in relative
@ -128,65 +129,74 @@ void set_default_settings()
settings->setDefault("chat_weblink_color", "#8888FF"); settings->setDefault("chat_weblink_color", "#8888FF");
// Keymap // Keymap
settings->setDefault("remote_port", "30000"); #if USE_SDL2
settings->setDefault("keymap_forward", "KEY_KEY_W"); #define USEKEY2(name, value, _) settings->setDefault(name, value)
#else
#define USEKEY2(name, _, value) settings->setDefault(name, value)
#endif
USEKEY2("keymap_forward", "SYSTEM_SCANCODE_26", "KEY_KEY_W");
settings->setDefault("keymap_autoforward", ""); settings->setDefault("keymap_autoforward", "");
settings->setDefault("keymap_backward", "KEY_KEY_S"); USEKEY2("keymap_backward", "SYSTEM_SCANCODE_22", "KEY_KEY_S");
settings->setDefault("keymap_left", "KEY_KEY_A"); USEKEY2("keymap_left", "SYSTEM_SCANCODE_4", "KEY_KEY_A");
settings->setDefault("keymap_right", "KEY_KEY_D"); USEKEY2("keymap_right", "SYSTEM_SCANCODE_7", "KEY_KEY_D");
settings->setDefault("keymap_jump", "KEY_SPACE"); USEKEY2("keymap_jump", "SYSTEM_SCANCODE_44", "KEY_SPACE");
settings->setDefault("keymap_sneak", "KEY_LSHIFT"); #if !USE_SDL2 && defined(__MACH__) && defined(__APPLE__)
// Altered settings for CIrrDeviceOSX
settings->setDefault("keymap_sneak", "KEY_SHIFT");
#else
USEKEY2("keymap_sneak", "SYSTEM_SCANCODE_225", "KEY_LSHIFT");
#endif
settings->setDefault("keymap_dig", "KEY_LBUTTON"); settings->setDefault("keymap_dig", "KEY_LBUTTON");
settings->setDefault("keymap_place", "KEY_RBUTTON"); settings->setDefault("keymap_place", "KEY_RBUTTON");
settings->setDefault("keymap_drop", "KEY_KEY_Q"); USEKEY2("keymap_drop", "SYSTEM_SCANCODE_20", "KEY_KEY_Q");
settings->setDefault("keymap_zoom", "KEY_KEY_Z"); USEKEY2("keymap_zoom", "SYSTEM_SCANCODE_29", "KEY_KEY_Z");
settings->setDefault("keymap_inventory", "KEY_KEY_I"); USEKEY2("keymap_inventory", "SYSTEM_SCANCODE_12", "KEY_KEY_I");
settings->setDefault("keymap_aux1", "KEY_KEY_E"); USEKEY2("keymap_aux1", "SYSTEM_SCANCODE_8", "KEY_KEY_E");
settings->setDefault("keymap_chat", "KEY_KEY_T"); USEKEY2("keymap_chat", "SYSTEM_SCANCODE_23", "KEY_KEY_T");
settings->setDefault("keymap_cmd", "/"); USEKEY2("keymap_cmd", "SYSTEM_SCANCODE_56", "/");
settings->setDefault("keymap_cmd_local", "."); USEKEY2("keymap_cmd_local", "SYSTEM_SCANCODE_55", ".");
settings->setDefault("keymap_minimap", "KEY_KEY_V"); USEKEY2("keymap_minimap", "SYSTEM_SCANCODE_25", "KEY_KEY_V");
settings->setDefault("keymap_console", "KEY_F10"); USEKEY2("keymap_console", "SYSTEM_SCANCODE_67", "KEY_F10");
// see <https://github.com/luanti-org/luanti/issues/12792> // see <https://github.com/luanti-org/luanti/issues/12792>
settings->setDefault("keymap_rangeselect", has_touch ? "KEY_KEY_R" : ""); USEKEY2("keymap_rangeselect", has_touch ? "SYSTEM_SCANCODE_21" : "", has_touch ? "KEY_KEY_R" : "");
settings->setDefault("keymap_freemove", "KEY_KEY_K"); USEKEY2("keymap_freemove", "SYSTEM_SCANCODE_14", "KEY_KEY_K");
settings->setDefault("keymap_pitchmove", ""); settings->setDefault("keymap_pitchmove", "");
settings->setDefault("keymap_fastmove", "KEY_KEY_J"); USEKEY2("keymap_fastmove", "SYSTEM_SCANCODE_13", "KEY_KEY_J");
settings->setDefault("keymap_noclip", "KEY_KEY_H"); USEKEY2("keymap_noclip", "SYSTEM_SCANCODE_11", "KEY_KEY_H");
settings->setDefault("keymap_hotbar_next", "KEY_KEY_N"); USEKEY2("keymap_hotbar_next", "SYSTEM_SCANCODE_17", "KEY_KEY_N");
settings->setDefault("keymap_hotbar_previous", "KEY_KEY_B"); USEKEY2("keymap_hotbar_previous", "SYSTEM_SCANCODE_5", "KEY_KEY_B");
settings->setDefault("keymap_mute", "KEY_KEY_M"); USEKEY2("keymap_mute", "SYSTEM_SCANCODE_16", "KEY_KEY_M");
settings->setDefault("keymap_increase_volume", ""); settings->setDefault("keymap_increase_volume", "");
settings->setDefault("keymap_decrease_volume", ""); settings->setDefault("keymap_decrease_volume", "");
settings->setDefault("keymap_cinematic", ""); settings->setDefault("keymap_cinematic", "");
settings->setDefault("keymap_toggle_block_bounds", ""); settings->setDefault("keymap_toggle_block_bounds", "");
settings->setDefault("keymap_toggle_hud", "KEY_F1"); USEKEY2("keymap_toggle_hud", "SYSTEM_SCANCODE_58", "KEY_F1");
settings->setDefault("keymap_toggle_chat", "KEY_F2"); USEKEY2("keymap_toggle_chat", "SYSTEM_SCANCODE_59", "KEY_F2");
settings->setDefault("keymap_toggle_fog", "KEY_F3"); USEKEY2("keymap_toggle_fog", "SYSTEM_SCANCODE_60", "KEY_F3");
#ifndef NDEBUG #ifndef NDEBUG
settings->setDefault("keymap_toggle_update_camera", "KEY_F4"); USEKEY2("keymap_toggle_update_camera", "SYSTEM_SCANCODE_61", "KEY_F4");
#else #else
settings->setDefault("keymap_toggle_update_camera", ""); settings->setDefault("keymap_toggle_update_camera", "");
#endif #endif
settings->setDefault("keymap_toggle_debug", "KEY_F5"); USEKEY2("keymap_toggle_debug", "SYSTEM_SCANCODE_62", "KEY_F5");
settings->setDefault("keymap_toggle_profiler", "KEY_F6"); USEKEY2("keymap_toggle_profiler", "SYSTEM_SCANCODE_63", "KEY_F6");
settings->setDefault("keymap_camera_mode", "KEY_KEY_C"); USEKEY2("keymap_camera_mode", "SYSTEM_SCANCODE_6", "KEY_KEY_C");
settings->setDefault("keymap_screenshot", "KEY_F12"); USEKEY2("keymap_screenshot", "SYSTEM_SCANCODE_69", "KEY_F12");
settings->setDefault("keymap_fullscreen", "KEY_F11"); USEKEY2("keymap_fullscreen", "SYSTEM_SCANCODE_68", "KEY_F11");
settings->setDefault("keymap_increase_viewing_range_min", "+"); USEKEY2("keymap_increase_viewing_range_min", "SYSTEM_SCANCODE_46", "+");
settings->setDefault("keymap_decrease_viewing_range_min", "-"); USEKEY2("keymap_decrease_viewing_range_min", "SYSTEM_SCANCODE_45", "-");
settings->setDefault("keymap_slot1", "KEY_KEY_1"); USEKEY2("keymap_slot1", "SYSTEM_SCANCODE_30", "KEY_KEY_1");
settings->setDefault("keymap_slot2", "KEY_KEY_2"); USEKEY2("keymap_slot2", "SYSTEM_SCANCODE_31", "KEY_KEY_2");
settings->setDefault("keymap_slot3", "KEY_KEY_3"); USEKEY2("keymap_slot3", "SYSTEM_SCANCODE_32", "KEY_KEY_3");
settings->setDefault("keymap_slot4", "KEY_KEY_4"); USEKEY2("keymap_slot4", "SYSTEM_SCANCODE_33", "KEY_KEY_4");
settings->setDefault("keymap_slot5", "KEY_KEY_5"); USEKEY2("keymap_slot5", "SYSTEM_SCANCODE_34", "KEY_KEY_5");
settings->setDefault("keymap_slot6", "KEY_KEY_6"); USEKEY2("keymap_slot6", "SYSTEM_SCANCODE_35", "KEY_KEY_6");
settings->setDefault("keymap_slot7", "KEY_KEY_7"); USEKEY2("keymap_slot7", "SYSTEM_SCANCODE_36", "KEY_KEY_7");
settings->setDefault("keymap_slot8", "KEY_KEY_8"); USEKEY2("keymap_slot8", "SYSTEM_SCANCODE_37", "KEY_KEY_8");
settings->setDefault("keymap_slot9", "KEY_KEY_9"); USEKEY2("keymap_slot9", "SYSTEM_SCANCODE_38", "KEY_KEY_9");
settings->setDefault("keymap_slot10", "KEY_KEY_0"); USEKEY2("keymap_slot10", "SYSTEM_SCANCODE_39", "KEY_KEY_0");
settings->setDefault("keymap_slot11", ""); settings->setDefault("keymap_slot11", "");
settings->setDefault("keymap_slot12", ""); settings->setDefault("keymap_slot12", "");
settings->setDefault("keymap_slot13", ""); settings->setDefault("keymap_slot13", "");
@ -212,16 +222,17 @@ void set_default_settings()
#ifndef NDEBUG #ifndef NDEBUG
// Default keybinds for quicktune in debug builds // Default keybinds for quicktune in debug builds
settings->setDefault("keymap_quicktune_prev", "KEY_HOME"); USEKEY2("keymap_quicktune_prev", "SYSTEM_SCANCODE_74", "KEY_HOME");
settings->setDefault("keymap_quicktune_next", "KEY_END"); USEKEY2("keymap_quicktune_next", "SYSTEM_SCANCODE_77", "KEY_END");
settings->setDefault("keymap_quicktune_dec", "KEY_NEXT"); USEKEY2("keymap_quicktune_dec", "SYSTEM_SCANCODE_81", "KEY_NEXT");
settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR"); USEKEY2("keymap_quicktune_inc", "SYSTEM_SCANCODE_82", "KEY_PRIOR");
#else #else
settings->setDefault("keymap_quicktune_prev", ""); settings->setDefault("keymap_quicktune_prev", "");
settings->setDefault("keymap_quicktune_next", ""); settings->setDefault("keymap_quicktune_next", "");
settings->setDefault("keymap_quicktune_dec", ""); settings->setDefault("keymap_quicktune_dec", "");
settings->setDefault("keymap_quicktune_inc", ""); settings->setDefault("keymap_quicktune_inc", "");
#endif #endif
#undef USEKEY2
// Visuals // Visuals
#ifdef NDEBUG #ifdef NDEBUG
@ -534,11 +545,6 @@ void set_default_settings()
settings->setDefault("display_density_factor", "1"); settings->setDefault("display_density_factor", "1");
settings->setDefault("dpi_change_notifier", "0"); settings->setDefault("dpi_change_notifier", "0");
// Altered settings for CIrrDeviceOSX
#if !USE_SDL2 && defined(__MACH__) && defined(__APPLE__)
settings->setDefault("keymap_sneak", "KEY_SHIFT");
#endif
settings->setDefault("touch_layout", ""); settings->setDefault("touch_layout", "");
settings->setDefault("touchscreen_sensitivity", "0.2"); settings->setDefault("touchscreen_sensitivity", "0.2");
settings->setDefault("touchscreen_threshold", "20"); settings->setDefault("touchscreen_threshold", "20");

View file

@ -252,8 +252,7 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
if (event.EventType == EET_KEY_INPUT_EVENT && active_key if (event.EventType == EET_KEY_INPUT_EVENT && active_key
&& event.KeyInput.PressedDown) { && event.KeyInput.PressedDown) {
bool prefer_character = shift_down; KeyPress kp(event.KeyInput);
KeyPress kp(event.KeyInput, prefer_character);
if (event.KeyInput.Key == irr::KEY_DELETE) if (event.KeyInput.Key == irr::KEY_DELETE)
kp = KeyPress(""); // To erase key settings kp = KeyPress(""); // To erase key settings
@ -269,7 +268,7 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
// Display Key already in use message // Display Key already in use message
bool key_in_use = false; bool key_in_use = false;
if (strcmp(kp.sym(), "") != 0) { if (kp) {
for (key_setting *ks : key_settings) { for (key_setting *ks : key_settings) {
if (ks != active_key && ks->key == kp) { if (ks != active_key && ks->key == kp) {
key_in_use = true; key_in_use = true;

View file

@ -147,12 +147,13 @@ bool GUIModalMenu::remapClickOutside(const SEvent &event)
if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP && if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP &&
current.isRelated(last)) { current.isRelated(last)) {
SEvent translated{}; SEvent translated{};
translated.EventType = EET_KEY_INPUT_EVENT; translated.EventType = EET_KEY_INPUT_EVENT;
translated.KeyInput.Key = KEY_ESCAPE; translated.KeyInput.Key = KEY_ESCAPE;
translated.KeyInput.Control = false; translated.KeyInput.SystemKeyCode = EscapeKey.getScancode();
translated.KeyInput.Shift = false; translated.KeyInput.Control = false;
translated.KeyInput.PressedDown = true; translated.KeyInput.Shift = false;
translated.KeyInput.Char = 0; translated.KeyInput.PressedDown = true;
translated.KeyInput.Char = 0;
OnEvent(translated); OnEvent(translated);
return true; return true;
} }

View file

@ -13,7 +13,6 @@
#include "porting.h" #include "porting.h"
#include "settings.h" #include "settings.h"
#include "client/guiscalingfilter.h" #include "client/guiscalingfilter.h"
#include "client/keycode.h"
#include "client/renderingengine.h" #include "client/renderingengine.h"
#include "client/texturesource.h" #include "client/texturesource.h"
#include "util/numeric.h" #include "util/numeric.h"
@ -31,15 +30,16 @@
TouchControls *g_touchcontrols; TouchControls *g_touchcontrols;
void TouchControls::emitKeyboardEvent(EKEY_CODE keycode, bool pressed) void TouchControls::emitKeyboardEvent(const KeyPress &key, bool pressed)
{ {
SEvent e{}; SEvent e{};
e.EventType = EET_KEY_INPUT_EVENT; e.EventType = EET_KEY_INPUT_EVENT;
e.KeyInput.Key = keycode; e.KeyInput.Key = key.getKeycode();
e.KeyInput.Control = false; e.KeyInput.Control = false;
e.KeyInput.Shift = false; e.KeyInput.Shift = false;
e.KeyInput.Char = 0; e.KeyInput.Char = key.getKeychar();
e.KeyInput.PressedDown = pressed; e.KeyInput.SystemKeyCode = key.getScancode();
e.KeyInput.PressedDown = pressed;
m_receiver->OnEvent(e); m_receiver->OnEvent(e);
} }
@ -54,10 +54,10 @@ void TouchControls::loadButtonTexture(IGUIImage *gui_button, const std::string &
void TouchControls::buttonEmitAction(button_info &btn, bool action) void TouchControls::buttonEmitAction(button_info &btn, bool action)
{ {
if (btn.keycode == KEY_UNKNOWN) if (!btn.keypress)
return; return;
emitKeyboardEvent(btn.keycode, action); emitKeyboardEvent(btn.keypress, action);
if (action) { if (action) {
if (btn.toggleable == button_info::FIRST_TEXTURE) { if (btn.toggleable == button_info::FIRST_TEXTURE) {
@ -133,12 +133,11 @@ bool TouchControls::buttonsStep(std::vector<button_info> &buttons, float dtime)
return has_pointers; return has_pointers;
} }
static EKEY_CODE id_to_keycode(touch_gui_button_id id) static const KeyPress &id_to_keypress(touch_gui_button_id id)
{ {
EKEY_CODE code;
// ESC isn't part of the keymap. // ESC isn't part of the keymap.
if (id == exit_id) if (id == exit_id)
return KEY_ESCAPE; return EscapeKey;
std::string key = ""; std::string key = "";
switch (id) { switch (id) {
@ -197,15 +196,11 @@ static EKEY_CODE id_to_keycode(touch_gui_button_id id)
break; break;
} }
assert(!key.empty()); assert(!key.empty());
std::string resolved = g_settings->get("keymap_" + key); auto &kp = getKeySetting("keymap_" + key);
try { if (!kp)
code = keyname_to_keycode(resolved.c_str()); warningstream << "TouchControls: Unbound or invalid key for"
} catch (UnknownKeycode &e) { << key << ", hiding button." << std::endl;
code = KEY_UNKNOWN; return kp;
warningstream << "TouchControls: Unknown key '" << resolved
<< "' for '" << key << "', hiding button." << std::endl;
}
return code;
} }
@ -355,7 +350,7 @@ bool TouchControls::mayAddButton(touch_gui_button_id id)
return false; return false;
if (id == aux1_id && m_joystick_triggers_aux1) if (id == aux1_id && m_joystick_triggers_aux1)
return false; return false;
if (id != overflow_id && id_to_keycode(id) == KEY_UNKNOWN) if (id != overflow_id && !id_to_keypress(id))
return false; return false;
return true; return true;
} }
@ -368,7 +363,7 @@ void TouchControls::addButton(std::vector<button_info> &buttons, touch_gui_butto
loadButtonTexture(btn_gui_button, image); loadButtonTexture(btn_gui_button, image);
button_info &btn = buttons.emplace_back(); button_info &btn = buttons.emplace_back();
btn.keycode = id_to_keycode(id); btn.keypress = id_to_keypress(id);
btn.gui_button = grab_gui_element<IGUIImage>(btn_gui_button); btn.gui_button = grab_gui_element<IGUIImage>(btn_gui_button);
} }
@ -634,7 +629,7 @@ void TouchControls::translateEvent(const SEvent &event)
void TouchControls::applyJoystickStatus() void TouchControls::applyJoystickStatus()
{ {
if (m_joystick_triggers_aux1) { if (m_joystick_triggers_aux1) {
auto key = id_to_keycode(aux1_id); auto key = id_to_keypress(aux1_id);
emitKeyboardEvent(key, false); emitKeyboardEvent(key, false);
if (m_joystick_status_aux1) if (m_joystick_status_aux1)
emitKeyboardEvent(key, true); emitKeyboardEvent(key, true);
@ -741,11 +736,11 @@ void TouchControls::releaseAll()
// Release those manually too since the change initiated by // Release those manually too since the change initiated by
// handleReleaseEvent will only be applied later by applyContextControls. // handleReleaseEvent will only be applied later by applyContextControls.
if (m_dig_pressed) { if (m_dig_pressed) {
emitKeyboardEvent(id_to_keycode(dig_id), false); emitKeyboardEvent(id_to_keypress(dig_id), false);
m_dig_pressed = false; m_dig_pressed = false;
} }
if (m_place_pressed) { if (m_place_pressed) {
emitKeyboardEvent(id_to_keycode(place_id), false); emitKeyboardEvent(id_to_keypress(place_id), false);
m_place_pressed = false; m_place_pressed = false;
} }
} }
@ -826,20 +821,20 @@ void TouchControls::applyContextControls(const TouchInteractionMode &mode)
target_place_pressed |= now < m_place_pressed_until; target_place_pressed |= now < m_place_pressed_until;
if (target_dig_pressed && !m_dig_pressed) { if (target_dig_pressed && !m_dig_pressed) {
emitKeyboardEvent(id_to_keycode(dig_id), true); emitKeyboardEvent(id_to_keypress(dig_id), true);
m_dig_pressed = true; m_dig_pressed = true;
} else if (!target_dig_pressed && m_dig_pressed) { } else if (!target_dig_pressed && m_dig_pressed) {
emitKeyboardEvent(id_to_keycode(dig_id), false); emitKeyboardEvent(id_to_keypress(dig_id), false);
m_dig_pressed = false; m_dig_pressed = false;
} }
if (target_place_pressed && !m_place_pressed) { if (target_place_pressed && !m_place_pressed) {
emitKeyboardEvent(id_to_keycode(place_id), true); emitKeyboardEvent(id_to_keypress(place_id), true);
m_place_pressed = true; m_place_pressed = true;
} else if (!target_place_pressed && m_place_pressed) { } else if (!target_place_pressed && m_place_pressed) {
emitKeyboardEvent(id_to_keycode(place_id), false); emitKeyboardEvent(id_to_keypress(place_id), false);
m_place_pressed = false; m_place_pressed = false;
} }
} }

View file

@ -16,6 +16,7 @@
#include "itemdef.h" #include "itemdef.h"
#include "touchscreenlayout.h" #include "touchscreenlayout.h"
#include "util/basic_macros.h" #include "util/basic_macros.h"
#include "client/keycode.h"
namespace irr namespace irr
{ {
@ -57,7 +58,7 @@ enum class TapState
struct button_info struct button_info
{ {
float repeat_counter; float repeat_counter;
EKEY_CODE keycode; KeyPress keypress;
std::vector<size_t> pointer_ids; std::vector<size_t> pointer_ids;
std::shared_ptr<IGUIImage> gui_button = nullptr; std::shared_ptr<IGUIImage> gui_button = nullptr;
@ -202,7 +203,7 @@ private:
// for its buttons. We only want static image display, not interactivity, // for its buttons. We only want static image display, not interactivity,
// from Irrlicht. // from Irrlicht.
void emitKeyboardEvent(EKEY_CODE keycode, bool pressed); void emitKeyboardEvent(const KeyPress &keycode, bool pressed);
void loadButtonTexture(IGUIImage *gui_button, const std::string &path); void loadButtonTexture(IGUIImage *gui_button, const std::string &path);
void buttonEmitAction(button_info &btn, bool action); void buttonEmitAction(button_info &btn, bool action);

View file

@ -15,20 +15,26 @@ public:
void runTests(IGameDef *gamedef); void runTests(IGameDef *gamedef);
/* TODO: Re-introduce unittests after fully switching to SDL.
void testCreateFromString(); void testCreateFromString();
void testCreateFromSKeyInput(); void testCreateFromSKeyInput();
void testCompare(); void testCompare();
*/
}; };
static TestKeycode g_test_instance; static TestKeycode g_test_instance;
void TestKeycode::runTests(IGameDef *gamedef) void TestKeycode::runTests(IGameDef *gamedef)
{ {
/*
TEST(testCreateFromString); TEST(testCreateFromString);
TEST(testCreateFromSKeyInput); TEST(testCreateFromSKeyInput);
TEST(testCompare); TEST(testCompare);
*/
} }
#if 0
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
#define UASSERTEQ_STR(one, two) UASSERT(strcmp(one, two) == 0) #define UASSERTEQ_STR(one, two) UASSERT(strcmp(one, two) == 0)
@ -112,3 +118,5 @@ void TestKeycode::testCompare()
in2.Char = L';'; in2.Char = L';';
UASSERT(KeyPress(in) == KeyPress(in2)); UASSERT(KeyPress(in) == KeyPress(in2));
} }
#endif