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SDL: Use scancodes for keybindings (#14964)

Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
This commit is contained in:
y5nw 2025-03-16 20:35:34 +01:00 committed by GitHub
parent e0378737b7
commit cc65c8bd70
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 509 additions and 369 deletions

View file

@ -16,6 +16,7 @@
#include "IrrCompileConfig.h"
#include "position2d.h"
#include "SColor.h" // video::ECOLOR_FORMAT
#include <variant>
namespace irr
{
@ -342,6 +343,27 @@ public:
{
return video::isDriverSupported(driver);
}
//! Get the corresponding scancode for the keycode.
/**
\param key The keycode to convert.
\return The implementation-dependent scancode for the key (represented by the u32 component) or, if a scancode is not
available, the corresponding Irrlicht keycode (represented by the EKEY_CODE component).
*/
virtual std::variant<u32, EKEY_CODE> getScancodeFromKey(const Keycode &key) const {
if (auto pv = std::get_if<EKEY_CODE>(&key))
return *pv;
return (u32)std::get<wchar_t>(key);
}
//! Get the corresponding keycode for the scancode.
/**
\param scancode The implementation-dependent scancode for the key.
\return The corresponding keycode.
*/
virtual Keycode getKeyFromScancode(const u32 scancode) const {
return Keycode(KEY_UNKNOWN, (wchar_t)scancode);
}
};
} // end namespace irr

View file

@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include <variant>
namespace irr
{
@ -182,4 +183,30 @@ enum EKEY_CODE
KEY_KEY_CODES_COUNT = 0x100 // this is not a key, but the amount of keycodes there are.
};
// A Keycode is either a character produced by the key or one of Irrlicht's codes (EKEY_CODE)
class Keycode : public std::variant<EKEY_CODE, wchar_t> {
using super = std::variant<EKEY_CODE, wchar_t>;
public:
Keycode() : Keycode(KEY_KEY_CODES_COUNT, L'\0') {}
Keycode(EKEY_CODE code, wchar_t ch)
{
emplace(code, ch);
}
using super::emplace;
void emplace(EKEY_CODE code, wchar_t ch)
{
if (isValid(code))
emplace<EKEY_CODE>(code);
else
emplace<wchar_t>(ch);
}
static bool isValid(EKEY_CODE code)
{
return code > 0 && code < KEY_KEY_CODES_COUNT;
}
};
} // end namespace irr

View file

@ -27,6 +27,21 @@
#include "CSDLManager.h"
// Since SDL doesn't have mouse keys as keycodes we need to fall back to EKEY_CODE in some cases.
static inline bool is_fake_key(irr::EKEY_CODE key) {
switch (key) {
case irr::KEY_LBUTTON:
case irr::KEY_MBUTTON:
case irr::KEY_RBUTTON:
case irr::KEY_XBUTTON1:
case irr::KEY_XBUTTON2:
return true;
default:
return false;
}
}
static int SDLDeviceInstances = 0;
namespace irr
@ -220,6 +235,35 @@ int CIrrDeviceSDL::findCharToPassToIrrlicht(uint32_t sdlKey, EKEY_CODE irrlichtK
}
}
std::variant<u32, EKEY_CODE> CIrrDeviceSDL::getScancodeFromKey(const Keycode &key) const
{
u32 keynum = 0;
if (const auto *keycode = std::get_if<EKEY_CODE>(&key)) {
// Fake keys (e.g. mouse buttons): use EKEY_CODE since there is no corresponding scancode.
if (is_fake_key(*keycode))
return *keycode;
// Try to convert the EKEY_CODE to a SDL scancode.
for (const auto &entry: KeyMap) {
if (entry.second == *keycode) {
keynum = entry.first;
break;
}
}
} else {
keynum = std::get<wchar_t>(key);
}
return (u32)SDL_GetScancodeFromKey(keynum);
}
Keycode CIrrDeviceSDL::getKeyFromScancode(const u32 scancode) const
{
auto keycode = SDL_GetKeyFromScancode((SDL_Scancode)scancode);
const auto &keyentry = KeyMap.find(keycode);
auto irrcode = keyentry != KeyMap.end() ? keyentry->second : KEY_UNKNOWN;
auto keychar = findCharToPassToIrrlicht(keycode, irrcode, false);
return Keycode(irrcode, keychar);
}
void CIrrDeviceSDL::resetReceiveTextInputEvents()
{
gui::IGUIElement *elem = GUIEnvironment->getFocus();
@ -822,18 +866,20 @@ bool CIrrDeviceSDL::run()
case SDL_KEYDOWN:
case SDL_KEYUP: {
SKeyMap mp;
mp.SDLKey = SDL_event.key.keysym.sym;
s32 idx = KeyMap.binary_search(mp);
auto keysym = SDL_event.key.keysym.sym;
auto scancode = SDL_event.key.keysym.scancode;
EKEY_CODE key;
if (idx == -1)
key = (EKEY_CODE)0;
else
key = (EKEY_CODE)KeyMap[idx].Win32Key;
// Treat AC_BACK as the Escape key
if (scancode == SDL_SCANCODE_AC_BACK) {
scancode = SDL_SCANCODE_ESCAPE;
keysym = SDLK_ESCAPE;
}
if (key == (EKEY_CODE)0)
os::Printer::log("keycode not mapped", core::stringc(mp.SDLKey), ELL_DEBUG);
const auto &entry = KeyMap.find(keysym);
auto key = entry == KeyMap.end() ? KEY_UNKNOWN : entry->second;
if (!Keycode::isValid(key))
os::Printer::log("keycode not mapped", core::stringc(keysym), ELL_DEBUG);
// Make sure to only input special characters if something is in focus, as SDL_TEXTINPUT handles normal unicode already
if (SDL_IsTextInputActive() && !keyIsKnownSpecial(key) && (SDL_event.key.keysym.mod & KMOD_CTRL) == 0)
@ -844,8 +890,10 @@ bool CIrrDeviceSDL::run()
irrevent.KeyInput.PressedDown = (SDL_event.type == SDL_KEYDOWN);
irrevent.KeyInput.Shift = (SDL_event.key.keysym.mod & KMOD_SHIFT) != 0;
irrevent.KeyInput.Control = (SDL_event.key.keysym.mod & KMOD_CTRL) != 0;
irrevent.KeyInput.Char = findCharToPassToIrrlicht(mp.SDLKey, key,
irrevent.KeyInput.Char = findCharToPassToIrrlicht(keysym, key,
(SDL_event.key.keysym.mod & KMOD_NUM) != 0);
irrevent.KeyInput.SystemKeyCode = scancode;
postEventFromUser(irrevent);
} break;
@ -1310,142 +1358,135 @@ void CIrrDeviceSDL::createKeyMap()
// the lookuptable, but I'll leave it like that until
// I find a better version.
KeyMap.reallocate(105);
// buttons missing
// Android back button = ESC
KeyMap.push_back(SKeyMap(SDLK_AC_BACK, KEY_ESCAPE));
KeyMap.push_back(SKeyMap(SDLK_BACKSPACE, KEY_BACK));
KeyMap.push_back(SKeyMap(SDLK_TAB, KEY_TAB));
KeyMap.push_back(SKeyMap(SDLK_CLEAR, KEY_CLEAR));
KeyMap.push_back(SKeyMap(SDLK_RETURN, KEY_RETURN));
KeyMap.emplace(SDLK_BACKSPACE, KEY_BACK);
KeyMap.emplace(SDLK_TAB, KEY_TAB);
KeyMap.emplace(SDLK_CLEAR, KEY_CLEAR);
KeyMap.emplace(SDLK_RETURN, KEY_RETURN);
// combined modifiers missing
KeyMap.push_back(SKeyMap(SDLK_PAUSE, KEY_PAUSE));
KeyMap.push_back(SKeyMap(SDLK_CAPSLOCK, KEY_CAPITAL));
KeyMap.emplace(SDLK_PAUSE, KEY_PAUSE);
KeyMap.emplace(SDLK_CAPSLOCK, KEY_CAPITAL);
// asian letter keys missing
KeyMap.push_back(SKeyMap(SDLK_ESCAPE, KEY_ESCAPE));
KeyMap.emplace(SDLK_ESCAPE, KEY_ESCAPE);
// asian letter keys missing
KeyMap.push_back(SKeyMap(SDLK_SPACE, KEY_SPACE));
KeyMap.push_back(SKeyMap(SDLK_PAGEUP, KEY_PRIOR));
KeyMap.push_back(SKeyMap(SDLK_PAGEDOWN, KEY_NEXT));
KeyMap.push_back(SKeyMap(SDLK_END, KEY_END));
KeyMap.push_back(SKeyMap(SDLK_HOME, KEY_HOME));
KeyMap.push_back(SKeyMap(SDLK_LEFT, KEY_LEFT));
KeyMap.push_back(SKeyMap(SDLK_UP, KEY_UP));
KeyMap.push_back(SKeyMap(SDLK_RIGHT, KEY_RIGHT));
KeyMap.push_back(SKeyMap(SDLK_DOWN, KEY_DOWN));
KeyMap.emplace(SDLK_SPACE, KEY_SPACE);
KeyMap.emplace(SDLK_PAGEUP, KEY_PRIOR);
KeyMap.emplace(SDLK_PAGEDOWN, KEY_NEXT);
KeyMap.emplace(SDLK_END, KEY_END);
KeyMap.emplace(SDLK_HOME, KEY_HOME);
KeyMap.emplace(SDLK_LEFT, KEY_LEFT);
KeyMap.emplace(SDLK_UP, KEY_UP);
KeyMap.emplace(SDLK_RIGHT, KEY_RIGHT);
KeyMap.emplace(SDLK_DOWN, KEY_DOWN);
// select missing
KeyMap.push_back(SKeyMap(SDLK_PRINTSCREEN, KEY_PRINT));
KeyMap.emplace(SDLK_PRINTSCREEN, KEY_PRINT);
// execute missing
KeyMap.push_back(SKeyMap(SDLK_PRINTSCREEN, KEY_SNAPSHOT));
KeyMap.emplace(SDLK_PRINTSCREEN, KEY_SNAPSHOT);
KeyMap.push_back(SKeyMap(SDLK_INSERT, KEY_INSERT));
KeyMap.push_back(SKeyMap(SDLK_DELETE, KEY_DELETE));
KeyMap.push_back(SKeyMap(SDLK_HELP, KEY_HELP));
KeyMap.emplace(SDLK_INSERT, KEY_INSERT);
KeyMap.emplace(SDLK_DELETE, KEY_DELETE);
KeyMap.emplace(SDLK_HELP, KEY_HELP);
KeyMap.push_back(SKeyMap(SDLK_0, KEY_KEY_0));
KeyMap.push_back(SKeyMap(SDLK_1, KEY_KEY_1));
KeyMap.push_back(SKeyMap(SDLK_2, KEY_KEY_2));
KeyMap.push_back(SKeyMap(SDLK_3, KEY_KEY_3));
KeyMap.push_back(SKeyMap(SDLK_4, KEY_KEY_4));
KeyMap.push_back(SKeyMap(SDLK_5, KEY_KEY_5));
KeyMap.push_back(SKeyMap(SDLK_6, KEY_KEY_6));
KeyMap.push_back(SKeyMap(SDLK_7, KEY_KEY_7));
KeyMap.push_back(SKeyMap(SDLK_8, KEY_KEY_8));
KeyMap.push_back(SKeyMap(SDLK_9, KEY_KEY_9));
KeyMap.emplace(SDLK_0, KEY_KEY_0);
KeyMap.emplace(SDLK_1, KEY_KEY_1);
KeyMap.emplace(SDLK_2, KEY_KEY_2);
KeyMap.emplace(SDLK_3, KEY_KEY_3);
KeyMap.emplace(SDLK_4, KEY_KEY_4);
KeyMap.emplace(SDLK_5, KEY_KEY_5);
KeyMap.emplace(SDLK_6, KEY_KEY_6);
KeyMap.emplace(SDLK_7, KEY_KEY_7);
KeyMap.emplace(SDLK_8, KEY_KEY_8);
KeyMap.emplace(SDLK_9, KEY_KEY_9);
KeyMap.push_back(SKeyMap(SDLK_a, KEY_KEY_A));
KeyMap.push_back(SKeyMap(SDLK_b, KEY_KEY_B));
KeyMap.push_back(SKeyMap(SDLK_c, KEY_KEY_C));
KeyMap.push_back(SKeyMap(SDLK_d, KEY_KEY_D));
KeyMap.push_back(SKeyMap(SDLK_e, KEY_KEY_E));
KeyMap.push_back(SKeyMap(SDLK_f, KEY_KEY_F));
KeyMap.push_back(SKeyMap(SDLK_g, KEY_KEY_G));
KeyMap.push_back(SKeyMap(SDLK_h, KEY_KEY_H));
KeyMap.push_back(SKeyMap(SDLK_i, KEY_KEY_I));
KeyMap.push_back(SKeyMap(SDLK_j, KEY_KEY_J));
KeyMap.push_back(SKeyMap(SDLK_k, KEY_KEY_K));
KeyMap.push_back(SKeyMap(SDLK_l, KEY_KEY_L));
KeyMap.push_back(SKeyMap(SDLK_m, KEY_KEY_M));
KeyMap.push_back(SKeyMap(SDLK_n, KEY_KEY_N));
KeyMap.push_back(SKeyMap(SDLK_o, KEY_KEY_O));
KeyMap.push_back(SKeyMap(SDLK_p, KEY_KEY_P));
KeyMap.push_back(SKeyMap(SDLK_q, KEY_KEY_Q));
KeyMap.push_back(SKeyMap(SDLK_r, KEY_KEY_R));
KeyMap.push_back(SKeyMap(SDLK_s, KEY_KEY_S));
KeyMap.push_back(SKeyMap(SDLK_t, KEY_KEY_T));
KeyMap.push_back(SKeyMap(SDLK_u, KEY_KEY_U));
KeyMap.push_back(SKeyMap(SDLK_v, KEY_KEY_V));
KeyMap.push_back(SKeyMap(SDLK_w, KEY_KEY_W));
KeyMap.push_back(SKeyMap(SDLK_x, KEY_KEY_X));
KeyMap.push_back(SKeyMap(SDLK_y, KEY_KEY_Y));
KeyMap.push_back(SKeyMap(SDLK_z, KEY_KEY_Z));
KeyMap.emplace(SDLK_a, KEY_KEY_A);
KeyMap.emplace(SDLK_b, KEY_KEY_B);
KeyMap.emplace(SDLK_c, KEY_KEY_C);
KeyMap.emplace(SDLK_d, KEY_KEY_D);
KeyMap.emplace(SDLK_e, KEY_KEY_E);
KeyMap.emplace(SDLK_f, KEY_KEY_F);
KeyMap.emplace(SDLK_g, KEY_KEY_G);
KeyMap.emplace(SDLK_h, KEY_KEY_H);
KeyMap.emplace(SDLK_i, KEY_KEY_I);
KeyMap.emplace(SDLK_j, KEY_KEY_J);
KeyMap.emplace(SDLK_k, KEY_KEY_K);
KeyMap.emplace(SDLK_l, KEY_KEY_L);
KeyMap.emplace(SDLK_m, KEY_KEY_M);
KeyMap.emplace(SDLK_n, KEY_KEY_N);
KeyMap.emplace(SDLK_o, KEY_KEY_O);
KeyMap.emplace(SDLK_p, KEY_KEY_P);
KeyMap.emplace(SDLK_q, KEY_KEY_Q);
KeyMap.emplace(SDLK_r, KEY_KEY_R);
KeyMap.emplace(SDLK_s, KEY_KEY_S);
KeyMap.emplace(SDLK_t, KEY_KEY_T);
KeyMap.emplace(SDLK_u, KEY_KEY_U);
KeyMap.emplace(SDLK_v, KEY_KEY_V);
KeyMap.emplace(SDLK_w, KEY_KEY_W);
KeyMap.emplace(SDLK_x, KEY_KEY_X);
KeyMap.emplace(SDLK_y, KEY_KEY_Y);
KeyMap.emplace(SDLK_z, KEY_KEY_Z);
KeyMap.push_back(SKeyMap(SDLK_LGUI, KEY_LWIN));
KeyMap.push_back(SKeyMap(SDLK_RGUI, KEY_RWIN));
KeyMap.emplace(SDLK_LGUI, KEY_LWIN);
KeyMap.emplace(SDLK_RGUI, KEY_RWIN);
// apps missing
KeyMap.push_back(SKeyMap(SDLK_POWER, KEY_SLEEP)); //??
KeyMap.emplace(SDLK_POWER, KEY_SLEEP); //??
KeyMap.push_back(SKeyMap(SDLK_KP_0, KEY_NUMPAD0));
KeyMap.push_back(SKeyMap(SDLK_KP_1, KEY_NUMPAD1));
KeyMap.push_back(SKeyMap(SDLK_KP_2, KEY_NUMPAD2));
KeyMap.push_back(SKeyMap(SDLK_KP_3, KEY_NUMPAD3));
KeyMap.push_back(SKeyMap(SDLK_KP_4, KEY_NUMPAD4));
KeyMap.push_back(SKeyMap(SDLK_KP_5, KEY_NUMPAD5));
KeyMap.push_back(SKeyMap(SDLK_KP_6, KEY_NUMPAD6));
KeyMap.push_back(SKeyMap(SDLK_KP_7, KEY_NUMPAD7));
KeyMap.push_back(SKeyMap(SDLK_KP_8, KEY_NUMPAD8));
KeyMap.push_back(SKeyMap(SDLK_KP_9, KEY_NUMPAD9));
KeyMap.push_back(SKeyMap(SDLK_KP_MULTIPLY, KEY_MULTIPLY));
KeyMap.push_back(SKeyMap(SDLK_KP_PLUS, KEY_ADD));
KeyMap.push_back(SKeyMap(SDLK_KP_ENTER, KEY_RETURN));
KeyMap.push_back(SKeyMap(SDLK_KP_MINUS, KEY_SUBTRACT));
KeyMap.push_back(SKeyMap(SDLK_KP_PERIOD, KEY_DECIMAL));
KeyMap.push_back(SKeyMap(SDLK_KP_DIVIDE, KEY_DIVIDE));
KeyMap.emplace(SDLK_KP_0, KEY_NUMPAD0);
KeyMap.emplace(SDLK_KP_1, KEY_NUMPAD1);
KeyMap.emplace(SDLK_KP_2, KEY_NUMPAD2);
KeyMap.emplace(SDLK_KP_3, KEY_NUMPAD3);
KeyMap.emplace(SDLK_KP_4, KEY_NUMPAD4);
KeyMap.emplace(SDLK_KP_5, KEY_NUMPAD5);
KeyMap.emplace(SDLK_KP_6, KEY_NUMPAD6);
KeyMap.emplace(SDLK_KP_7, KEY_NUMPAD7);
KeyMap.emplace(SDLK_KP_8, KEY_NUMPAD8);
KeyMap.emplace(SDLK_KP_9, KEY_NUMPAD9);
KeyMap.emplace(SDLK_KP_MULTIPLY, KEY_MULTIPLY);
KeyMap.emplace(SDLK_KP_PLUS, KEY_ADD);
KeyMap.emplace(SDLK_KP_ENTER, KEY_RETURN);
KeyMap.emplace(SDLK_KP_MINUS, KEY_SUBTRACT);
KeyMap.emplace(SDLK_KP_PERIOD, KEY_DECIMAL);
KeyMap.emplace(SDLK_KP_DIVIDE, KEY_DIVIDE);
KeyMap.push_back(SKeyMap(SDLK_F1, KEY_F1));
KeyMap.push_back(SKeyMap(SDLK_F2, KEY_F2));
KeyMap.push_back(SKeyMap(SDLK_F3, KEY_F3));
KeyMap.push_back(SKeyMap(SDLK_F4, KEY_F4));
KeyMap.push_back(SKeyMap(SDLK_F5, KEY_F5));
KeyMap.push_back(SKeyMap(SDLK_F6, KEY_F6));
KeyMap.push_back(SKeyMap(SDLK_F7, KEY_F7));
KeyMap.push_back(SKeyMap(SDLK_F8, KEY_F8));
KeyMap.push_back(SKeyMap(SDLK_F9, KEY_F9));
KeyMap.push_back(SKeyMap(SDLK_F10, KEY_F10));
KeyMap.push_back(SKeyMap(SDLK_F11, KEY_F11));
KeyMap.push_back(SKeyMap(SDLK_F12, KEY_F12));
KeyMap.push_back(SKeyMap(SDLK_F13, KEY_F13));
KeyMap.push_back(SKeyMap(SDLK_F14, KEY_F14));
KeyMap.push_back(SKeyMap(SDLK_F15, KEY_F15));
KeyMap.emplace(SDLK_F1, KEY_F1);
KeyMap.emplace(SDLK_F2, KEY_F2);
KeyMap.emplace(SDLK_F3, KEY_F3);
KeyMap.emplace(SDLK_F4, KEY_F4);
KeyMap.emplace(SDLK_F5, KEY_F5);
KeyMap.emplace(SDLK_F6, KEY_F6);
KeyMap.emplace(SDLK_F7, KEY_F7);
KeyMap.emplace(SDLK_F8, KEY_F8);
KeyMap.emplace(SDLK_F9, KEY_F9);
KeyMap.emplace(SDLK_F10, KEY_F10);
KeyMap.emplace(SDLK_F11, KEY_F11);
KeyMap.emplace(SDLK_F12, KEY_F12);
KeyMap.emplace(SDLK_F13, KEY_F13);
KeyMap.emplace(SDLK_F14, KEY_F14);
KeyMap.emplace(SDLK_F15, KEY_F15);
// no higher F-keys
KeyMap.push_back(SKeyMap(SDLK_NUMLOCKCLEAR, KEY_NUMLOCK));
KeyMap.push_back(SKeyMap(SDLK_SCROLLLOCK, KEY_SCROLL));
KeyMap.push_back(SKeyMap(SDLK_LSHIFT, KEY_LSHIFT));
KeyMap.push_back(SKeyMap(SDLK_RSHIFT, KEY_RSHIFT));
KeyMap.push_back(SKeyMap(SDLK_LCTRL, KEY_LCONTROL));
KeyMap.push_back(SKeyMap(SDLK_RCTRL, KEY_RCONTROL));
KeyMap.push_back(SKeyMap(SDLK_LALT, KEY_LMENU));
KeyMap.push_back(SKeyMap(SDLK_RALT, KEY_RMENU));
KeyMap.emplace(SDLK_NUMLOCKCLEAR, KEY_NUMLOCK);
KeyMap.emplace(SDLK_SCROLLLOCK, KEY_SCROLL);
KeyMap.emplace(SDLK_LSHIFT, KEY_LSHIFT);
KeyMap.emplace(SDLK_RSHIFT, KEY_RSHIFT);
KeyMap.emplace(SDLK_LCTRL, KEY_LCONTROL);
KeyMap.emplace(SDLK_RCTRL, KEY_RCONTROL);
KeyMap.emplace(SDLK_LALT, KEY_LMENU);
KeyMap.emplace(SDLK_RALT, KEY_RMENU);
KeyMap.push_back(SKeyMap(SDLK_PLUS, KEY_PLUS));
KeyMap.push_back(SKeyMap(SDLK_COMMA, KEY_COMMA));
KeyMap.push_back(SKeyMap(SDLK_MINUS, KEY_MINUS));
KeyMap.push_back(SKeyMap(SDLK_PERIOD, KEY_PERIOD));
KeyMap.emplace(SDLK_PLUS, KEY_PLUS);
KeyMap.emplace(SDLK_COMMA, KEY_COMMA);
KeyMap.emplace(SDLK_MINUS, KEY_MINUS);
KeyMap.emplace(SDLK_PERIOD, KEY_PERIOD);
// some special keys missing
KeyMap.sort();
}
void CIrrDeviceSDL::CCursorControl::initCursors()

View file

@ -24,6 +24,7 @@
#include <SDL_syswm.h>
#include <memory>
#include <unordered_map>
namespace irr
{
@ -286,6 +287,9 @@ private:
// Return the Char that should be sent to Irrlicht for the given key (either the one passed in or 0).
static int findCharToPassToIrrlicht(uint32_t sdlKey, EKEY_CODE irrlichtKey, bool numlock);
std::variant<u32, EKEY_CODE> getScancodeFromKey(const Keycode &key) const override;
Keycode getKeyFromScancode(const u32 scancode) const override;
// Check if a text box is in focus. Enable or disable SDL_TEXTINPUT events only if in focus.
void resetReceiveTextInputEvents();
@ -319,24 +323,9 @@ private:
core::rect<s32> lastElemPos;
struct SKeyMap
{
SKeyMap() {}
SKeyMap(s32 x11, s32 win32) :
SDLKey(x11), Win32Key(win32)
{
}
s32 SDLKey;
s32 Win32Key;
bool operator<(const SKeyMap &o) const
{
return SDLKey < o.SDLKey;
}
};
core::array<SKeyMap> KeyMap;
// TODO: This is only used for scancode/keycode conversion with EKEY_CODE (among other things, for Luanti
// to display keys to users). Drop this along with EKEY_CODE.
std::unordered_map<SDL_Keycode, EKEY_CODE> KeyMap;
s32 CurrentTouchCount;
bool IsInBackground;