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LuaVoxelManip: Remove blank allocator
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parent
3c637b4baf
commit
cc3ab5efa5
6 changed files with 22 additions and 46 deletions
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@ -367,6 +367,17 @@ LuaVoxelManip::LuaVoxelManip(Map *map)
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this->is_mapgen_vm = false;
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}
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LuaVoxelManip::LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2)
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{
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this->vm = new ManualMapVoxelManipulator(map);
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this->is_mapgen_vm = false;
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v3s16 bp1 = getNodeBlockPos(p1);
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v3s16 bp2 = getNodeBlockPos(p2);
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sortBoxVerticies(bp1, bp2);
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vm->initialEmerge(bp1, bp2);
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}
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LuaVoxelManip::~LuaVoxelManip()
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{
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if (!is_mapgen_vm)
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@ -384,14 +395,9 @@ int LuaVoxelManip::create_object(lua_State *L)
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return 0;
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Map *map = &(env->getMap());
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LuaVoxelManip *o = new LuaVoxelManip(map);
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if (lua_istable(L, 1) && lua_istable(L, 2)) {
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v3s16 p1 = getNodeBlockPos(read_v3s16(L, 1));
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v3s16 p2 = getNodeBlockPos(read_v3s16(L, 2));
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sortBoxVerticies(p1, p2);
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o->vm->initializeBlank(p1, p2);
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}
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LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
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new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) :
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new LuaVoxelManip(map);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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