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LuaVoxelManip: Remove blank allocator

This commit is contained in:
kwolekr 2014-12-29 01:31:37 -05:00
parent 3c637b4baf
commit cc3ab5efa5
6 changed files with 22 additions and 46 deletions

View file

@ -636,14 +636,9 @@ int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
GET_ENV_PTR;
Map *map = &(env->getMap());
LuaVoxelManip *o = new LuaVoxelManip(map);
if (lua_istable(L, 1) && lua_istable(L, 2)) {
v3s16 p1 = getNodeBlockPos(read_v3s16(L, 1));
v3s16 p2 = getNodeBlockPos(read_v3s16(L, 2));
sortBoxVerticies(p1, p2);
o->vm->initializeBlank(p1, p2);
}
LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) :
new LuaVoxelManip(map);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, "VoxelManip");