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Universal skybox type checks, simplify sky type application, formatting fixes
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commit
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8 changed files with 55 additions and 68 deletions
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@ -8811,7 +8811,9 @@ child will follow movement and rotation of that bone.
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* `"regular"`: Uses 0 textures, `base_color` ignored
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* `"skybox"`: Uses 6 textures, `base_color` used as fog.
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* `"skybox_back"`: Uses 6 textures, `sky_color` used as fog, stars / sun / moon in foreground.
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Note: Requires Luanti client version 5.13 or greater.
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* `"skybox_front"`: Uses 6 textures, `sky_color` used as fog, stars / sun / moon in background.
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Note: Requires Luanti client version 5.13 or greater.
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* `"plain"`: Uses 0 textures, `base_color` used as both fog and sky.
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(default: `"regular"`)
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* `textures`: A table containing up to six textures in the following
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@ -2851,67 +2851,51 @@ void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *ca
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void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
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{
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sky->setVisible(false);
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// Handle invalid sky type.
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if (!event->set_sky->isSkybox() && !event->set_sky->isTransparent() && event->set_sky->type != "plain")
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infostream << "Unknown sky type: " << (event->set_sky->type) << std::endl;
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// Show the mesh sky if transparent.
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sky->setVisible(event->set_sky->isTransparent());
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sky->setType(event->set_sky->type);
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// Whether clouds are visible in front of a custom skybox.
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sky->setCloudsEnabled(event->set_sky->clouds);
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// Clear the old textures out in case we switch rendering type.
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sky->clearSkyboxTextures();
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// Handle according to type
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if (event->set_sky->type == "regular") {
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// Shows the mesh skybox
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sky->setVisible(true);
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// Update mesh based skybox colours if applicable.
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// Show the mesh sky and use skybox colours if transparent.
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if (event->set_sky->isTransparent())
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sky->setSkyColors(event->set_sky->sky_color);
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else
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sky->setFallbackBgColor(event->set_sky->bgcolor);
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// Use horizon tint for regular or skybox skies.
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if (event->set_sky->isSkybox() || event->set_sky->isTransparent())
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sky->setHorizonTint(
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event->set_sky->fog_sun_tint,
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event->set_sky->fog_moon_tint,
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event->set_sky->fog_tint_type
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);
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} else if ((event->set_sky->type == "skybox" || event->set_sky->type == "skybox_back" ||
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event->set_sky->type == "skybox_front") && event->set_sky->textures.size() == 6) {
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const bool transparent = event->set_sky->type == "skybox_back" || event->set_sky->type == "skybox_front";
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// Show the mesh and sky colors only if transparency is used.
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if(transparent) {
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sky->setVisible(true);
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sky->setSkyColors(event->set_sky->sky_color);
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} else {
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sky->setVisible(false);
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sky->setFallbackBgColor(event->set_sky->bgcolor);
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}
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// Set sunrise and sunset fog tinting:
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sky->setHorizonTint(
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event->set_sky->fog_sun_tint,
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event->set_sky->fog_moon_tint,
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event->set_sky->fog_tint_type
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);
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// Add textures to skybox.
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for (int i = 0; i < 6; i++)
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sky->addTextureToSkybox(event->set_sky->textures[i], i, texture_src, transparent);
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} else {
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// Handle everything else as plain color.
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if (event->set_sky->type != "plain")
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infostream << "Unknown sky type: "
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<< (event->set_sky->type) << std::endl;
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sky->setVisible(false);
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sky->setFallbackBgColor(event->set_sky->bgcolor);
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// Disable directional sun/moon tinting on plain or invalid skyboxes.
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else
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sky->setHorizonTint(
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event->set_sky->bgcolor,
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event->set_sky->bgcolor,
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"custom"
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);
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// Clear the old textures out in case we switch rendering type.
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sky->clearSkyboxTextures();
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// Add textures to skybox.
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if(event->set_sky->isSkybox()) {
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for (int i = 0; i < 6; i++)
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sky->addTextureToSkybox(event->set_sky->textures[i], i, texture_src, event->set_sky->isTransparent());
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}
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// Orbit Tilt:
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sky->setBodyOrbitTilt(event->set_sky->body_orbit_tilt);
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// fog
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// do not override a potentially smaller client setting.
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// Fog, do not override a potentially smaller client setting.
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sky->setFogDistance(event->set_sky->fog_distance);
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// if the fog distance is reset, switch back to the client's viewing_range
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// If the fog distance is reset, switch back to the client's viewing_range
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if (event->set_sky->fog_distance < 0)
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draw_control->wanted_range = g_settings->getS16("viewing_range");
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@ -197,7 +197,6 @@ void Sky::render()
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const f32 t = 1.0f;
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const f32 o = 0.0f;
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const bool has_tex = m_sky_params.textures.size() == 6;
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static const u16 indices[6] = {0, 1, 2, 0, 2, 3};
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video::S3DVertex vertices[4];
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@ -211,12 +210,12 @@ void Sky::render()
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return;
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// Draw the six sided skybox, solid or transparent background.
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if(has_tex && (m_type == "skybox" || m_type == "skybox_back"))
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if (m_sky_params.type == "skybox" || m_sky_params.type == "skybox_back")
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renderTextures(driver);
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// Draw far cloudy fog thing blended with skycolor
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// Disabled when using a textured skybox to prevent clipping
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if (m_visible && !has_tex) {
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if (m_visible && !m_sky_params.isSkybox()) {
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driver->setMaterial(m_materials[1]);
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for (u32 j = 0; j < 4; j++) {
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vertices[0] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, m_bgcolor, t, t);
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@ -281,7 +280,7 @@ void Sky::render()
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// Draw far cloudy fog thing below all horizons in front of sun, moon and stars.
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// Disabled when using a textured skybox to prevent clipping
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if (m_visible && !has_tex) {
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if (m_visible && !m_sky_params.isSkybox()) {
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driver->setMaterial(m_materials[1]);
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for (u32 j = 0; j < 4; j++) {
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@ -317,7 +316,7 @@ void Sky::render()
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}
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// Draw the six sided skybox, transparent foreground.
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if(has_tex && m_type == "skybox_front")
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if (m_sky_params.type == "skybox_front")
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renderTextures(driver);
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}
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}
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@ -33,7 +33,6 @@ public:
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virtual void OnRegisterSceneNode();
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//! renders the node.
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virtual void renderTextures(video::IVideoDriver *driver);
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virtual void render();
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virtual const aabb3f &getBoundingBox() const { return m_box; }
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@ -83,7 +82,7 @@ public:
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const video::SColorf &getCloudColor() const { return m_cloudcolor_f; }
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void setVisible(bool visible) { m_visible = visible; }
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void setType(std::string type) { m_type = type; }
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void setType(std::string type) { m_sky_params.type = type; }
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// Set only from set_sky API
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void setCloudsEnabled(bool clouds_enabled) { m_clouds_enabled = clouds_enabled; }
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@ -126,6 +125,8 @@ public:
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private:
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aabb3f m_box{{0.0f, 0.0f, 0.0f}};
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video::SMaterial m_materials[SKY_MATERIAL_COUNT];
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virtual void renderTextures(video::IVideoDriver *driver);
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// How much sun & moon transition should affect horizon color
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float m_horizon_blend()
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{
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@ -164,7 +165,6 @@ private:
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}
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bool m_visible = true;
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std::string m_type = "regular";
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// Used when m_visible=false
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video::SColor m_fallback_bg_color = video::SColor(255, 255, 255, 255);
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bool m_first_update = true; // Set before the sky is updated for the first time
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@ -1303,8 +1303,7 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
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StarParams stars = SkyboxDefaults::getStarDefaults();
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// Fix for "regular", "skybox_back", "skybox_front" skies as color isn't kept:
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if (skybox.type == "regular" ||
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skybox.type == "skybox_back" || skybox.type == "skybox_front") {
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if (skybox.isTransparent()) {
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skybox.sky_color = SkyboxDefaults::getSkyColorDefaults();
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skybox.fog_tint_type = "default";
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skybox.fog_moon_tint = video::SColor(255, 255, 255, 255);
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@ -1344,8 +1343,7 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
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*pkt >> skybox.bgcolor >> skybox.type >> skybox.clouds >>
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skybox.fog_sun_tint >> skybox.fog_moon_tint >> skybox.fog_tint_type;
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if (skybox.type == "skybox" ||
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skybox.type == "skybox_back" || skybox.type == "skybox_front") {
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if (skybox.isSkybox()) {
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u16 texture_count;
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std::string texture;
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*pkt >> texture_count;
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@ -1354,8 +1352,7 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
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skybox.textures.emplace_back(texture);
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}
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}
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if (skybox.type == "regular" ||
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skybox.type == "skybox_back" || skybox.type == "skybox_front") {
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if (skybox.isTransparent()) {
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auto &c = skybox.sky_color;
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*pkt >> c.day_sky >> c.day_horizon >> c.dawn_sky >> c.dawn_horizon
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>> c.night_sky >> c.night_horizon >> c.indoors;
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@ -2065,8 +2065,7 @@ int ObjectRef::l_set_sky(lua_State *L)
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lua_getfield(L, 2, "textures");
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sky_params.textures.clear();
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if (lua_istable(L, -1) && (sky_params.type == "skybox" ||
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sky_params.type == "skybox_back" || sky_params.type == "skybox_front")) {
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if (lua_istable(L, -1) && sky_params.isSkybox()) {
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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// Key is at index -2 and value at index -1
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@ -2160,8 +2159,7 @@ int ObjectRef::l_set_sky(lua_State *L)
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// Preserve old behavior of the sun, moon and stars
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// when using the old set_sky call.
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if (sky_params.type == "regular" ||
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sky_params.type == "skybox_back" || sky_params.type == "skybox_front") {
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if (sky_params.isTransparent()) {
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sun_params.visible = true;
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sun_params.sunrise_visible = true;
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moon_params.visible = true;
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@ -2183,7 +2181,7 @@ int ObjectRef::l_set_sky(lua_State *L)
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lua_pop(L, 1);
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}
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}
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if (sky_params.type == "skybox" && sky_params.textures.size() != 6)
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if (sky_params.isSkybox() && sky_params.textures.size() != 6)
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throw LuaError("Skybox expects 6 textures.");
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sky_params.clouds = true;
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@ -2202,8 +2200,7 @@ int ObjectRef::l_set_sky(lua_State *L)
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static void push_sky_color(lua_State *L, const SkyboxParams ¶ms)
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{
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lua_newtable(L);
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if (params.type == "regular" ||
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params.type == "skybox_back" || params.type == "skybox_front") {
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if (params.isTransparent()) {
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push_ARGB8(L, params.sky_color.day_sky);
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lua_setfield(L, -2, "day_sky");
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push_ARGB8(L, params.sky_color.day_horizon);
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@ -1865,14 +1865,12 @@ void Server::SendSetSky(session_t peer_id, const SkyboxParams ¶ms)
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<< params.clouds << params.fog_sun_tint
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<< params.fog_moon_tint << params.fog_tint_type;
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if (params.type == "skybox" ||
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params.type == "skybox_back" || params.type == "skybox_front") {
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if (params.isSkybox()) {
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pkt << (u16) params.textures.size();
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for (const std::string &texture : params.textures)
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pkt << texture;
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}
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if (params.type == "regular" ||
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params.type == "skybox_back" || params.type == "skybox_front") {
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if (params.isTransparent()) {
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auto &c = params.sky_color;
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pkt << c.day_sky << c.day_horizon << c.dawn_sky << c.dawn_horizon
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<< c.night_sky << c.night_horizon << c.indoors;
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@ -38,6 +38,16 @@ struct SkyboxParams
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s16 fog_distance { -1 };
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float fog_start { -1.0f };
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video::SColor fog_color { 0 }; // override, only used if alpha > 0
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// Check if this is a textured skybox and whether transparency is used
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bool isSkybox() const
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{
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return type == "skybox" || type == "skybox_back" || type == "skybox_front";
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}
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bool isTransparent() const
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{
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return type == "regular" || type == "skybox_back" || type == "skybox_front";
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}
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};
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struct SunParams
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