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Mark buffer as dirty in mesh helpers
unclear if this fixes any actual bug
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2 changed files with 11 additions and 6 deletions
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@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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* Applies shading to a color based on the surface's
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* normal vector.
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*/
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void applyFacesShading(video::SColor &color, const v3f &normal);
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void applyFacesShading(video::SColor &color, const v3f normal);
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/*
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Create a new cube mesh.
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@ -52,12 +52,12 @@ void translateMesh(scene::IMesh *mesh, v3f vec);
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/*!
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* Sets a constant color for all vertices in the mesh buffer.
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*/
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void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor &color);
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void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor color);
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/*
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Set a constant color for all vertices in the mesh
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*/
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void setMeshColor(scene::IMesh *mesh, const video::SColor &color);
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void setMeshColor(scene::IMesh *mesh, const video::SColor color);
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/*!
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* Overwrites the color of a mesh buffer.
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