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Node place/dig Lua callbacks

This commit is contained in:
Perttu Ahola 2011-11-17 11:22:24 +02:00
parent d7cb6146c8
commit cc03718d3c
5 changed files with 255 additions and 31 deletions

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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes.h"
#include <string>
#include "mapnode.h"
class Server;
class ServerEnvironment;
@ -37,7 +38,12 @@ void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
/* environment */
// On environment step
void scriptapi_environment_step(lua_State *L, float dtime);
// After adding node
void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode);
// After removing node
void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode);
/* luaentity */
// Returns true if succesfully added into Lua; false otherwise.