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Remove the unnecessary MeshCollector::append overload

This commit is contained in:
Desour 2025-01-07 12:46:59 +01:00 committed by DS
parent 436b391a80
commit cbc074feb5
3 changed files with 13 additions and 56 deletions

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@ -35,21 +35,12 @@ struct MeshCollector
void append(const TileSpec &material,
const video::S3DVertex *vertices, u32 numVertices,
const u16 *indices, u32 numIndices);
void append(const TileSpec &material,
const video::S3DVertex *vertices, u32 numVertices,
const u16 *indices, u32 numIndices,
v3f pos, video::SColor c, u8 light_source);
private:
void append(const TileLayer &material,
const video::S3DVertex *vertices, u32 numVertices,
const u16 *indices, u32 numIndices,
u8 layernum, bool use_scale = false);
void append(const TileLayer &material,
const video::S3DVertex *vertices, u32 numVertices,
const u16 *indices, u32 numIndices,
v3f pos, video::SColor c, u8 light_source,
u8 layernum, bool use_scale = false);
PreMeshBuffer &findBuffer(const TileLayer &layer, u8 layernum, u32 numVertices);
};