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Biomes: Add 'min_pos'/'max_pos' xyz biome limits

'y_min' and 'y_max' are still accepted for compatibility.
This commit is contained in:
paramat 2018-02-23 08:54:03 +00:00 committed by paramat
parent c7c03ad7a6
commit cbb9301bea
4 changed files with 47 additions and 34 deletions

View file

@ -693,7 +693,7 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
if (is_stone_surface || is_water_surface) {
// (Re)calculate biome
biome = biomegen->getBiomeAtIndex(index, y);
biome = biomegen->getBiomeAtIndex(index, v3s16(x, y, z));
if (biomemap[index] == BIOME_NONE && is_stone_surface)
biomemap[index] = biome->index;
@ -704,7 +704,7 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
noise_filler_depth->result[index], 0.0f);
depth_water_top = biome->depth_water_top;
depth_riverbed = biome->depth_riverbed;
biome_y_min = biome->y_min;
biome_y_min = biome->min_pos.Y;
// Detect stone type for dungeons during every biome calculation.
// If none detected the last selected biome stone is chosen.