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Make range of tools configureable

This commit is contained in:
PilzAdam 2013-07-20 14:50:19 +02:00 committed by RealBadAngel
parent d19c8b815d
commit cba90d4441
5 changed files with 14 additions and 2 deletions

View file

@ -2488,7 +2488,12 @@ void the_game(
//u32 t1 = device->getTimer()->getRealTime();
f32 d = 4; // max. distance
f32 d = playeritem_def.range; // max. distance
f32 d_hand = itemdef->get("").range;
if(d < 0 && d_hand >= 0)
d = d_hand;
else if(d < 0)
d = 4.0;
core::line3d<f32> shootline(camera_position,
camera_position + camera_direction * BS * (d+1));