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Add 'content_offset' and 'padding' style properties for buttons (#9661)

* Add padding and content_offset style properties to buttons
This commit is contained in:
Hugues Ross 2020-05-02 07:32:02 -04:00 committed by GitHub
parent 5c96f57782
commit cb9a44ef89
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 88 additions and 21 deletions

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@ -592,25 +592,6 @@ void GUIButton::setPressed(bool pressed)
{
ClickTime = porting::getTimeMs();
Pressed = pressed;
GUISkin* skin = dynamic_cast<GUISkin*>(Environment->getSkin());
for(IGUIElement *child : getChildren())
{
core::rect<s32> originalRect = child->getRelativePosition();
if (Pressed) {
child->setRelativePosition(originalRect +
core::dimension2d<s32>(
skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y)));
} else {
child->setRelativePosition(originalRect -
core::dimension2d<s32>(
skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y)));
}
}
setFromState();
}
}
@ -819,7 +800,32 @@ void GUIButton::setFromStyle(const StyleSpec& style)
} else {
setImage(nullptr);
}
BgMiddle = style.getRect(StyleSpec::BGIMG_MIDDLE, BgMiddle);
// Child padding and offset
Padding = style.getRect(StyleSpec::PADDING, core::rect<s32>());
Padding = core::rect<s32>(
Padding.UpperLeftCorner + BgMiddle.UpperLeftCorner,
Padding.LowerRightCorner + BgMiddle.LowerRightCorner);
GUISkin* skin = dynamic_cast<GUISkin*>(Environment->getSkin());
core::vector2d<s32> defaultPressOffset(
skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y));
ContentOffset = style.getVector2i(StyleSpec::CONTENT_OFFSET, isPressed()
? defaultPressOffset
: core::vector2d<s32>(0));
core::rect<s32> childBounds(
Padding.UpperLeftCorner.X + ContentOffset.X,
Padding.UpperLeftCorner.Y + ContentOffset.Y,
AbsoluteRect.getWidth() + Padding.LowerRightCorner.X + ContentOffset.X,
AbsoluteRect.getHeight() + Padding.LowerRightCorner.Y + ContentOffset.Y);
for (IGUIElement *child : getChildren()) {
child->setRelativePosition(childBounds);
}
}
//! Set the styles used for each state