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Add 'content_offset' and 'padding' style properties for buttons (#9661)
* Add padding and content_offset style properties to buttons
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5c96f57782
commit
cb9a44ef89
5 changed files with 88 additions and 21 deletions
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@ -44,6 +44,8 @@ public:
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FGIMG_HOVERED, // Note: Deprecated property
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FGIMG_PRESSED, // Note: Deprecated property
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ALPHA,
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CONTENT_OFFSET,
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PADDING,
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NUM_PROPERTIES,
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NONE
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};
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@ -92,6 +94,10 @@ public:
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return FGIMG_PRESSED;
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} else if (name == "alpha") {
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return ALPHA;
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} else if (name == "content_offset") {
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return CONTENT_OFFSET;
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} else if (name == "padding") {
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return PADDING;
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} else {
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return NONE;
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}
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@ -196,6 +202,29 @@ public:
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return rect;
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}
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irr::core::vector2d<s32> getVector2i(Property prop, irr::core::vector2d<s32> def) const
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{
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const auto &val = properties[prop];
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if (val.empty())
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return def;
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irr::core::vector2d<s32> vec;
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if (!parseVector2i(val, &vec))
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return def;
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return vec;
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}
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irr::core::vector2d<s32> getVector2i(Property prop) const
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{
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const auto &val = properties[prop];
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FATAL_ERROR_IF(val.empty(), "Unexpected missing property");
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irr::core::vector2d<s32> vec;
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parseVector2i(val, &vec);
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return vec;
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}
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video::ITexture *getTexture(Property prop, ISimpleTextureSource *tsrc,
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video::ITexture *def) const
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{
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@ -286,4 +315,29 @@ private:
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return true;
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}
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bool parseVector2i(const std::string &value, irr::core::vector2d<s32> *parsed_vec) const
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{
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irr::core::vector2d<s32> vec;
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std::vector<std::string> v_vector = split(value, ',');
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if (v_vector.size() == 1) {
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s32 x = stoi(v_vector[0]);
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vec.X = x;
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vec.Y = x;
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} else if (v_vector.size() == 2) {
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s32 x = stoi(v_vector[0]);
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s32 y = stoi(v_vector[1]);
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vec.X = x;
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vec.Y = y;
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} else {
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warningstream << "Invalid vector2d string format: \"" << value
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<< "\"" << std::endl;
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return false;
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}
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*parsed_vec = vec;
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return true;
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}
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};
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@ -592,25 +592,6 @@ void GUIButton::setPressed(bool pressed)
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{
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ClickTime = porting::getTimeMs();
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Pressed = pressed;
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GUISkin* skin = dynamic_cast<GUISkin*>(Environment->getSkin());
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for(IGUIElement *child : getChildren())
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{
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core::rect<s32> originalRect = child->getRelativePosition();
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if (Pressed) {
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child->setRelativePosition(originalRect +
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core::dimension2d<s32>(
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skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
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skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y)));
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} else {
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child->setRelativePosition(originalRect -
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core::dimension2d<s32>(
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skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
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skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y)));
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}
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}
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setFromState();
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}
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}
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@ -819,7 +800,32 @@ void GUIButton::setFromStyle(const StyleSpec& style)
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} else {
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setImage(nullptr);
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}
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BgMiddle = style.getRect(StyleSpec::BGIMG_MIDDLE, BgMiddle);
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// Child padding and offset
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Padding = style.getRect(StyleSpec::PADDING, core::rect<s32>());
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Padding = core::rect<s32>(
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Padding.UpperLeftCorner + BgMiddle.UpperLeftCorner,
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Padding.LowerRightCorner + BgMiddle.LowerRightCorner);
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GUISkin* skin = dynamic_cast<GUISkin*>(Environment->getSkin());
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core::vector2d<s32> defaultPressOffset(
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skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
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skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y));
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ContentOffset = style.getVector2i(StyleSpec::CONTENT_OFFSET, isPressed()
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? defaultPressOffset
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: core::vector2d<s32>(0));
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core::rect<s32> childBounds(
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Padding.UpperLeftCorner.X + ContentOffset.X,
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Padding.UpperLeftCorner.Y + ContentOffset.Y,
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AbsoluteRect.getWidth() + Padding.LowerRightCorner.X + ContentOffset.X,
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AbsoluteRect.getHeight() + Padding.LowerRightCorner.Y + ContentOffset.Y);
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for (IGUIElement *child : getChildren()) {
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child->setRelativePosition(childBounds);
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}
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}
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//! Set the styles used for each state
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@ -336,5 +336,7 @@ private:
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gui::IGUIStaticText *StaticText;
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core::rect<s32> BgMiddle;
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core::rect<s32> Padding;
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core::vector2d<s32> ContentOffset;
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// END PATCH
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};
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