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Settings: pass name to callbacks by reference
Spare some copies.
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4 changed files with 5 additions and 4 deletions
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@ -806,7 +806,7 @@ public:
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m_fogEnabled = g_settings->getBool("enable_fog");
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}
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static void SettingsCallback(const std::string name, void *userdata)
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static void SettingsCallback(const std::string &name, void *userdata)
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{
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reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
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}
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